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Free Open Book
Upgrading and Repairing PCs |
Troubleshooting Sound Card ProblemsTo operate, an audio adapter needs hardware resources, such as IRQ numbers, a base I/O address, and DMA channels that don't conflict with other devices. Most adapters come preconfigured to use the standard Sound Blaster resources that have come to be associated with audio adapters. However, problems occasionally arise even with Plug and Play adapters. Troubleshooting might mean that you have to change the settings used by your system BIOS for PnP devices, move the sound card to another slot, or even reconfigure the other devices in your computer. No one said life was fair. Hardware (Resource) ConflictsThe most common problem for audio adapters (particularly if you still use ISA cards) is that they might conflict with other devices installed in your PC. You might notice that your audio adapter simply doesn't work (no sound effects or music), repeats the same sounds over and over, or causes your PC to freeze. This situation is called a device, or hardware, conflict. What are they fighting over? Mainly the same bus signal lines or channels (called resources) used for talking to your PC. The sources of conflict in audio adapter installations are generally threefold:
Most audio adapters include installation software that analyzes your PC and attempts to notify you if any of the standard settings are in use by other devices. The Windows Device Manager (accessed from the System Control Panel) can also help you to resolve conflicts. Although these detection routines can be fairly reliable, unless a device is operating during the analysis, it might not always be detectable. Some of the newer PCI-based sound cards and Intel chipset motherboards might not properly support ISA-type I/O addresses used by Sound Blaster–compatible software to communicate with the card. If you have problems getting older games to work with your system, see the tips listed earlier for emulation methods, check with your sound card and system board/computer supplier for help, and check with the game developer for possible patches and workarounds. Table 16.4 shows the default resources used by the components on a typical Sound Blaster 16 card, which uses a 16-bit ISA slot. Other sound cards used to emulate a Sound Blaster typically use these same settings.
All these resources are used by a single sound card in your system. No wonder so many people have had conflicts and problems with audio adapter installations! In reality, working out these conflicts is not all that hard, as you will see. You can change most of the resources that audio adapters use to alternative settings, if conflicts with other devices occur; even better, you can change the settings of the other device to eliminate the conflicts. Note that some devices on the audio adapter, such as the MIDI port, FM synthesizer, and game port, do not use resources such as IRQs or DMA channels. Compare the resource settings used by a traditional ISA sound card (refer to Table 16.4) to those used by a typical PCI-based sound card (see Table 16.5).
If you don't need MS-DOS game support, the PCI card uses far fewer resources than the ISA card. However, if you are using MS-DOS games, you will need to set up a number of "virtual" IRQ, I/O port, and DMA port settings for use with those games only. When using a typical PCI-based sound card's Sound Blaster Legacy settings, you must verify that MS-DOS software using the Sound Blaster is set for the appropriate configuration (see Figure 16.10). Figure 16.10. One advantage of PCI cards is visible here, even in emulation mode: All emulations can use the same IRQ, rather than up to three different IRQs, as is the case with most third-party ISA cards that emulate the Sound Blaster.
If you are still using MS-DOS games (or even some Windows programs designed for Windows 95 or earlier), I recommend that you install your audio adapter (or configure a notebook computer's built-in sound adapter circuits) to use the default settings whenever possible. This is mainly because of poorly written software that can't work properly with alternative settings, even if they do not cause conflicts. In other words, if you are having a conflict with another type of adapter, modify the settings of the other device, rather than those of the audio adapter. Take this from experience; otherwise, you will have to explain to your five-year-old why the new Dinosaur program you just installed does not make any sounds! This problem is primarily associated with DOS-based game programs, but some older Windows-based programs have also been incapable of working with alternative hardware settings.
Resolving Resource ConflictsResource conflicts are quite rare with current PCI-based audio adapters, thanks to their support of Windows Plug and Play technology and the PCI IRQ sharing/steering feature supported by Windows 95 OSR 2.x and above and recent chipsets. However, if you are still using the original version of Windows 95 or an ISA-based audio adapter (including some motherboard-based chipsets on older systems), you can have significant problems because of IRQ and DMA conflicts with other devices. See Upgrading and Repairing PCs, 12th Edition on the DVD-ROM for details. Other Sound Card ProblemsLike the common cold, audio adapter problems have common symptoms. Use the following sections to diagnose your problem. No SoundIf you don't hear anything from your audio adapter, consider these solutions:
One-Sided SoundIf you hear sound coming from only one speaker, check out these possible causes:
Volume Is LowIf you can barely hear your sound card, try these solutions:
Scratchy SoundScratchy or static-filled sound can be caused by several problems. Improving the sound can be as simple as rearranging your hardware components. The following list suggests possible solutions to the problem of scratchy sound:
Your Computer Won't StartIf your computer won't start at all, you might not have inserted the audio adapter completely into its slot. Turn off the PC and then press firmly on the card until it is seated correctly. If you can't start your computer after installing a new sound card and its drivers, you can use the Windows "bootlog" feature to record every event during startup; this file records which hardware drivers are loaded during startup and indicates whether the file loaded successfully, didn't load successfully, or froze the computer. See the documentation for your version of Windows for details on how to create a bootlog when necessary. Parity Errors or Other LockupsYour computer might display a memory parity error message or simply crash. This is usually caused by resource conflicts in one of the following areas:
If other devices in your system are using the same resources as your audio adapter, crashes, lockups, or parity errors can result. You must ensure that multiple devices in your system do not share these resources. Advanced FeaturesIf you are having problems playing DVD audio, playing MP3 files, or using SPDIF connections, make sure that
Other ProblemsSometimes sound problems can be difficult to solve. Due to quirks and problems with the way DMA is implemented in some motherboard chipsets, problems interacting with certain cards or drivers can occur. Sometimes altering the Chipset Setup options in your CMOS settings can resolve problems. These types of problems can take a lot of trial and error to solve. The PC standard is based loosely on the cooperation among a handful of companies. Something as simple as one vendor's BIOS or motherboard design can make the standard nonstandard. A good way to solve problems of all types with Plug and Play cards, a PnP BIOS, and a PnP operating system (Windows 9x/Me/2000/XP) is to use the Device Manager to remove the sound card, restart the system, and allow the card's components to be redetected. This installs a "fresh" copy of the software and reinserts Registry entries. If you are using a motherboard with a VIA chipset, be sure to download and install the latest versions of VIA drivers.
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