Upgrading and Repairing PCs Free Open Book

Upgrading and Repairing PCs

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Playing and Creating Digitized Sound Files

You can use two basic types of files to store audio on your PC. One type is generically called a sound file and uses formats such as WAV, VOC, AU, and AIFF. Sound files contain waveform data, which means they are analog audio recordings that have been digitized for storage on a computer. Just as you can store graphic images at different resolutions, you can have sound files that use various resolutions, trading off sound quality for file size. The default sound resolution levels used in Windows are shown in Table 16.2.

Table 16.2. Windows Default Sound File Resolutions

Format

Resolution

Frequency

Bandwidth

File Size

PCM

Telephone quality

11,025Hz

8-bit mono

11KBps

 

Radio quality

22,050Hz

8-bit mono

22KBps

 

CD quality

44,100Hz

16-bit stereo

172KBps

If you have a sound card that supports DVD-quality (48,000Hz, 16-bit stereo, 187KBps), you can also save sounds at that frequency, but you must select it manually if you are using the Windows Sound Recorder to digitize sounds. Note that the Windows Sound Recorder applet uses the default Pulse Code Modulation (PCM) method for storing sounds. PCM produces the highest quality of sound, but because it doesn't use any type of data compression, file sizes can be enormous.

As you can see, the difference in file sizes between the highest and lowest audio resolution levels is substantial. CD-quality sound files can occupy enormous amounts of disk space. At this rate, just 60 seconds of audio would require more than 10MB of storage. For applications that don't require or benefit from such high resolution, such as voice annotation, telephone-quality audio is sufficient and generates much smaller files. To achieve a balance between high quality and smaller file sizes, you can convert conventional WAV files into compressed formats, such as MP3 or WMA audio files.

The other type of file is a MIDI file, which consists of a musical score that is played back by synthesized or sampled musical instruments incorporated into the sound card's MIDI support.

Note

To learn more about the differences between MP3, WMA, and MIDI files, see "Audio Compression and MIDI Files" in the Technical Reference located on the DVD-ROM packaged with this book.

On a multimedia PC, it is often possible for two or more sound sources to require the services of the audio adapter at the same time. Any time you have multiple sound sources you want to play through a single set of speakers, a mixer is necessary.

Most audio adapters include a mixer that enables all the different audio sources, MIDI, WAV, line in, and CD to use the single line-out jack. Starting with Windows 95 through the latest Windows versions (XP Pro/XP Home), Windows uses a single mixer for both recording and playback features, instead of using separate mixers as with Windows 3.x. Normally, the adapter ships with software that displays visual sliders like you would see on an actual audio mixer in a recording studio. With these controls, you can set the relative volume of each of the sound sources.

Tip

Whenever you change from analog to digital speakers or add speakers to a two-speaker configuration, you must adjust the mixer controls to match your current speaker configuration. If you don't, you will be unable to hear anything through your speakers.

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         Main Menu
    Main Page
    Table of content
    Copyright
    About the Author
    Acknowledgments
    Introduction
    Chapter 1. Development of the PC
    Chapter 2. PC Components, Features, and System Design
    Chapter 3. Microprocessor Types and Specifications
    Chapter 4. Motherboards and Buses
    Chapter 5. BIOS
    Chapter 6. Memory
    Chapter 7. The ATA/IDE Interface
    Chapter 8. The SCSI Interface
    Chapter 9. Magnetic Storage Principles
    Chapter 10. Hard Disk Storage
    Chapter 11. Floppy Disk Storage
    Chapter 12. High-Capacity Removable Storage
    Chapter 13. Optical Storage
    Chapter 14. Physical Drive Installation and Configuration
    Chapter 15. Video Hardware
    Chapter 16. Audio Hardware
    Early PC Audio Adapters
    PC Multimedia History
    Audio Adapter Features
    Choosing the Best Audio Adapter for Your Needs
    Playing and Creating Digitized Sound Files
    Audio Adapter Concepts and Terms
    Who's Who in Audio
    3D Audio
    Troubleshooting Sound Card Problems
    Speakers
    Microphones
    Chapter 17. I/O Interfaces from Serial and Parallel to IEEE-1394 and USB
    Chapter 18. Input Devices
    Chapter 19. Internet Connectivity
    Chapter 20. Local Area Networking
    Chapter 21. Power Supply and Chassis/Case
    Chapter 22. Building or Upgrading Systems
    Chapter 23. PC Diagnostics, Testing, and Maintenance
    Chapter 24. File Systems and Data Recovery
    Appendix A. Glossary
    Appendix B. Key Vendor Contact Information
    Appendix C. Troubleshooting Index
    List of Acronyms and Abbreviations
    Index


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