Upgrading and Repairing PCs Free Open Book

Upgrading and Repairing PCs

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Video Cards for Multimedia

Multimedia—including live full-motion video feeds, videoconferencing, and animations—has become an important element of the personal computing industry and is helping to blur the once-solid lines between computer and broadcast media. As the demand for multimedia content increases, so do the capabilities of the hardware and software used to produce the content. Video is just one, albeit important, element of the multimedia experience, and the graphics adapters on the market today reflect the demand for these increased capabilities. Producing state-of-the-art multimedia content today often requires that the PC be capable of interfacing with other devices, such as cameras, VCRs, and television sets, and many video adapters are now equipped with these capabilities.

Other multimedia technologies, such as 3D animation, place an enormous burden on a system's processing and data-handling capabilities, and many manufacturers of video adapters are redesigning their products to shoulder this burden more efficiently.

The following sections examine some of the video adapter components that make these technologies possible and practical, including VFC, VAFC, VMC, and VESA VIP.

Because none of these specifications for internal video feature connectors has become a true industry standard, some manufacturers of auxiliary video products—such as dedicated 3D accelerator boards and MPEG decoders—have taken an alternative route through the standard VGA connector.

Video Feature Connectors

To extend the capabilities of the VGA standard beyond direct connections to a monitor, several auxiliary connector standards have been devised, first by individual card makers and later by VESA.

Four early attempts to create a common connector were the Video Feature Connector (VFC) that IBM devised in 1987, the VESA Advanced Feature Connector (VAFC), the VESA Media Channel (VMC), and the VESA Video Interface Port (VESA VIP). These connector designs were not widely used, though.

Note

If you are interested in reading more about VFC, VAFC, VMC, and VESA VIP, see "Video Feature Connectors," in the Technical Reference section of the DVD with this book.

Replacements for the VESA VIP and Other Video Connectors

Currently, most systems interface with video devices through their USB or IEEE-1394 ports. Add-on TV tuner cards and USB devices such as the ATI TV Wonder VE can be used with most DirectX-compatible video chipsets from ATI and NVIDIA for video capture. The ATI All-in-Wonder series provides TV-in, TV-out, and full-power graphics support in a single slot. The latest version, the ATI All-in-Wonder 9700 Pro, has S-video and composite input and output ports and a 125-channel stereo TV tuner.

Video Output Devices

When video technology first was introduced, it was based on television. However, a difference exists between the signals used by a television and those used by a computer. In the United States, the National Television System Committee (NTSC) established color TV standards in 1953. Some other countries, such as Japan, followed this standard. Many countries in Europe, though, developed more sophisticated standards, including Phase Alternate Line (PAL) and Sequential Couleur Avec Mémoire (SECAM). Table 15.17 shows the differences among these standards.

Table 15.17. Television Versus Computer Monitors

Standard

Year Est.

Country

Lines

Rate

Television

NTSC

1953 (color)

1941 (b&w)

U.S., Japan

525

60 fields/sec

PAL

1941

Europe[1]

625

50 fields/sec

SECAM

1962

France

625

25 fields/sec

Computer

VGA

1987

U.S.

640x480[2]

72Hz

Field = 1/2 (.5 frame)

[1] England, Holland, and West Germany.

[2] VGAis based on more lines and uses pixels (480) versus lines; genlocking is used to lock pixels into lines and synchronize computers with TV standards.

A video-output (or VGA-to-NTSC) adapter enables you to display computer screens on a TV set or record them onto videotape for easy distribution. These products fall into two categories: those with genlocking (which enables the board to synchronize signals from multiple video sources or video with PC graphics) and those without. Genlocking provides the signal stability necessary to obtain adequate results when recording to tape, but it isn't necessary for using a television as a video display.

VGA-to-NTSC converters are available as internal expansion boards, external boxes that are portable enough to use with a laptop for presentations on the road, and TV-out ports on the rear of many mid-range and high-end video cards using chipsets from NVIDIA, ATI, and others. Indeed, many laptop and notebook systems these days come equipped with a built-in VGA-to-NTSC converter.

The converter does not replace your existing video adapter but instead connects to the adapter using an external cable. In addition to VGA input and output ports, a video output board has a video output interface for S-video and composite video.

Most VGA-to-TV converters support the standard NTSC television format and might also support the European PAL format. The resolution these devices display on a TV set or record on videotape often is limited to straight VGA at 640x480 pixels, although some TV-out ports on recent video cards can also display 800x600 resolution. The converter also might contain an antiflicker circuit to help stabilize the picture because VGA-to-TV products, as well as TV-to-VGA solutions, often suffer from a case of the jitters.

Video Capture Devices

You can capture individual screen images or full-motion video for reuse in several ways, including

  • 3D accelerator cards with TV-in ports

  • TV tuner cards

  • USB or parallel port-based devices such as TV tuner/capture devices discussed earlier or a dedicated device such as the SnapMAGIC (available from www.snapnsend.com)

  • Webcams with video input ports

These units capture still or moving images from NTSC video sources, such as camcorders and VCRs. Although image quality is limited by the input signal, the results are still good enough for presentations and desktop publishing applications. These devices work with 8-, 16-, and 24-bit VGA cards and usually accept video input from VHS, Super VHS, and Hi-8 devices. As you might expect, however, Super VHS and Hi-8 video sources give better results, as do configurations using more than 256 colors. For the best results, use DV camcorders equipped with IEEE-1394 (i.Link/FireWire) connectors; these can output high-quality digital video direct to your computer without the need to perform an analog-to-digital conversion. Although a few computers feature built-in IEEE-1394 ports, you must install an IEEE-1394 add-in card into most computers if you want to capture output from a DV camcorder.

Desktop Video Boards

You can also capture NTSC (television) signals to your computer system for display or editing. In other words, you can literally watch TV in a window on your computer. When capturing video, you should think in terms of digital versus analog. The biggest convenience of an analog TV signal is efficiency; it is a compact way to transmit video information through a low bandwidth pipeline. The disadvantage is that although you can control how the video is displayed, you can't edit it.

Actually capturing and recording video from external sources and saving the files onto your PC requires special technology. To do this, you need a device called a video capture board (also called a TV tuner, video digitizer, or video grabber).

Note

In this context, the technical nomenclature again becomes confusing because the term video here has its usual connotation; that is, it refers to the display of full-motion photography on the PC monitor. When evaluating video hardware, be sure to distinguish between devices that capture still images from a video source and those that capture full-motion video streams.

Today, video sources come in two forms:

  • Analog

  • Digital

Analog video can be captured from traditional sources such as broadcast or cable TV, VCRs, and camcorders using VHS or similar tape standards. This process is much more demanding of storage space and system performance than still images are. Here's why.

The typical computer screen was designed to display mainly static images. The storing and retrieving of these images requires managing huge files. Consider this: A single, full-screen color image in an uncompressed format can require as much as 2MB of disk space; a 1-second video would therefore require 45MB. Likewise, any video transmission you want to capture for use on your PC must be converted from an analog NTSC signal to a digital signal your computer can use. On top of that, the video signal must be moved inside your computer at 10 times the speed of the conventional ISA bus structure. You need not only a superior video card and monitor, but also an excellent expansion bus, such as PCI or AGP.

Considering that full-motion video can consume massive quantities of disk space, it becomes apparent that data compression is all but essential. Compression and decompression apply to both video and audio. Not only does a compressed file take up less space, it also performs better simply because less data must be processed. When you are ready to replay the video/audio, the application decompresses the file during playback. In any case, if you are going to work with video, be sure that your hard drive is large enough and fast enough to handle the huge files that can result.

Compression/decompression programs and devices are called codecs. Two types of codecs exist: hardware-dependent codecs and software (or hardware-independent) codecs. Hardware codecs typically perform better; however, they require additional hardware—either an add-on card or a high-end video card with hardware codecs built in. Software codes do not require hardware for compression or playback, but they typically do not deliver the same quality or compression ratio. Two of the major codec algorithms are

  • JPEG (Joint Photographic Experts Group). Originally developed for still images, JPEG can compress and decompress at rates acceptable for nearly full-motion video (30fps). JPEG still uses a series of still images, which makes editing easier. JPEG is typically lossy (meaning that a small amount of the data is lost during the compression process, slightly diminishing the quality of the image), but it can also be lossless. JPEG compression functions by eliminating redundant data for each individual image (intraframe). Compression efficiency is approximately 30:1 (20:1–40:1).

  • MPEG (Motion Picture Experts Group). MPEG by itself compresses video at approximately a 30:1 ratio, but with precompression through oversampling, the ratio can climb to 100:1 and higher, while retaining high quality. Thus, MPEG compression results in better, faster videos that require less storage space. MPEG is an interframe compressor. Because MPEG stores only incremental changes, it is not used during editing phases.

If you will be capturing or compressing video on your computer, you'll need software based on standards such as Microsoft's DirectShow (the successor to Video for Windows and ActiveMovie), Real Network's Real Producer series, or Apple's QuickTime Pro. Players for files produced with these technologies can be downloaded free from the vendors' Web sites.

To play or record video on your multimedia PC (MPC), you need some extra hardware and software:

  • Video system software, such as Apple's QuickTime for Windows or Microsoft's Windows Media Player.

  • A compression/digitization video adapter that enables you to digitize and play large video files.

  • An NTSC-to-VGA adapter that combines TV signals with computer video signals for output to a VCR. Video can come from a variety of sources: TV, VCR, video camera, laserdisc player, or DVD player. When you record an animation file, you can save it in a variety of file formats: AVI (Audio Video Interleave), MOV (Apple QuickTime format), or MPG (MPEG format).

Depending on the video-capture product you use, you have several choices for capturing analog video. The best option is to use component video. Component video uses three RCA-type jacks to carry the luminance (Y) and two chrominance (PR and PB) signals; this type of connector commonly is found on DVD players and high-end conventional and HDTV television sets. However, home-market video capture devices usually don't support component video. A typical professional capture device designed for component video, such as Pinnacle Systems' DC2000DV, retails for about $2,000.

The next best choice, and one that is supported by many home-market video-capture devices, is the S-video (S-VHS) connector. This cable transmits separate signals for color (chroma) and brightness (luma). Otherwise, you must use composite video, which mixes luma and chroma. This results in a lower-quality signal, and the better your signal, the better your video quality will be.

You also can purchase devices that display only NTSC (TV) signals on your computer. The built-in digital movie editing features found in Windows Me and Windows XP, the increasing popularity of computer/TV solutions, and broadband Internet connections make onscreen full-motion video an increasingly common part of the computing experience. Because of the growing importance of onscreen full-motion video, more and more recent CPUs have added features to enhance playback—including MMX and SSE instructions found in the Pentium II, Pentium III, Celeron, and AMD Athlon and Duron and the instruction set found in the Intel Pentium 4's NetBurst microarchitecture and SSE2.

Table 15.18 provides a breakdown of some common video cards and capture devices supporting key features. This table is not inclusive and is meant to serve only as a reference example.

Table 15.18. Video Capture Devices

Device Type

Example

Video card with TV tuner/capture

ATI All-in-Wonder 9700 PRO

TV-tuner/capture breakout box

NVIDIA Personal Cinema (works with certain video cards with GeForce2, GeForce3, and GeForce4 MX GPUs)

PCI TV-tuner and capture card

ATI-TV Wonder VE

USB port video capture

Dazzle Digital Video Creator series

Parallel port still image capture

Invisco SnapMagic

PCI video capture card

Broadway Pro

IEEE-1394 (FireWire)

AVerMedia AverDV

Figure 15.11 shows a typical video adapter incorporating TV tuner and video-in and video-out features: the ATI All-in-Wonder 9700 Pro.

Figure 15.11. ATI's All-in-Wonder 9700 Pro is a high-end video accelerator with integrated TV tuner and video-capture features. Photos courtesy of ATI Technologies.

graphics/15fig11.gif

Each type of device has advantages and potential disadvantages. Table 15.19 provides a summary that will help you decide which solution is best for you.

Table 15.19. Multimedia Device Comparison

Device Type

Pros

Cons

Graphics card with built-in TV tuner and capture

Convenience; single-slot solution

Upgrading requires card replacement.

TV-tuner card

Allows upgrade to existing graphics cards; might be movable to newer models

Might not work with all current chipsets.

Parallel port attachment

Universal usage on desktop or notebook computer; inexpensive

Frame rate limited by speed of port; best for still-image capture.

USB port attachment

Easy installation on late-model USB-equipped computers with Windows 98/Me and Windows 2000/XP

Might not work on Windows 95B OSR 2.x with USB; requires active USB port; not all devices may be compatible with Windows 2000/XP; low bandwidth; not suitable for high-res or full-motion applications.

Dedicated PCI interface card

Fast frame rate for realistic video; works with any graphics card

High resource requirements (IRQ and so on) on some models; requires internal installation.

IEEE-1394 (FireWire) connection to digital

No conversion from analog to digital needed; all-digital image is very high quality without compression artifacts (blocky areas) in video; fast throughput

Requires IEEE-1394 interface card, IEEE-1394 digital video source; card requiresvideo internal installation; some cards don't include capture/editing software;verify that editing software purchased separately works with card.

Troubleshooting Video Capture Devices

Table 15.20 provides some advice for troubleshooting problems with video capture devices. Note that IRQ conflicts can be an issue with both parallel port and add-on card devices and that low-bandwidth devices such as parallel port or USB devices might not be capable of supporting full-motion video capture except in a small window.

Table 15.20. Troubleshooting Video Capture Devices

Device Type

Problem

Solutions

Parallel port attachment

Can't detect device, but printers work okay.

Check port settings; device might require IEEE-1284 settings (EPP and ECP); change in BIOS; ensure device is connected directly to port; avoid daisy-chaining devices unless device specifically allows it; check Windows Device Manager for IRQ conflicts.

TV tuners (built-in graphics card or add-on)

No picture.

Check cabling; set signal source correctly in software; update software.

All devices

Video capture is jerky.

Frame rate is too low. Increasing it might require capturing video in a smaller window; use fastest parallel port setting you can; use faster CPU and increase RAM to improve results.

All devices

Video playback has pauses, dropped frames.

Hard disk might be pausing for thermal recalibration; use AV-rated SCSI hard drives or UDMA EIDE drives; install correct busmastering EIDE drivers for motherboard chipset to improve speed.

USB devices

Device can't be detected or doesn't work properly.

Use Windows 98/Me/2000/XP; late versions of Windows 95 have USB drivers, but they often don't work. If you use a USB hub, be sure it's powered.

Interface cards (all types)

Card can't be detected or doesn't work.

Check for IRQ conflicts in Windows Device Manager; consider setting card manually if possible.

IEEE-1394 cards

Card can't be detected or doesn't work.

Make sure power connector is attached to card if card has 4-pin power jack. Make sure correct drivers are installed.

All devices

Capture or installation problems.

Use the newest drivers available; check manufacturers' Web site for updates, FAQs, and so on.

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         Main Menu
    Main Page
    Table of content
    Copyright
    About the Author
    Acknowledgments
    Introduction
    Chapter 1. Development of the PC
    Chapter 2. PC Components, Features, and System Design
    Chapter 3. Microprocessor Types and Specifications
    Chapter 4. Motherboards and Buses
    Chapter 5. BIOS
    Chapter 6. Memory
    Chapter 7. The ATA/IDE Interface
    Chapter 8. The SCSI Interface
    Chapter 9. Magnetic Storage Principles
    Chapter 10. Hard Disk Storage
    Chapter 11. Floppy Disk Storage
    Chapter 12. High-Capacity Removable Storage
    Chapter 13. Optical Storage
    Chapter 14. Physical Drive Installation and Configuration
    Chapter 15. Video Hardware
    Video Display Technologies
    Monitor Selection Criteria
    Maintaining Your Monitor
    Video Display Adapters
    3D Graphics Accelerators
    Upgrading or Replacing Your Video Card
    Video Cards for Multimedia
    Adapter and Display Troubleshooting
    Chapter 16. Audio Hardware
    Chapter 17. I/O Interfaces from Serial and Parallel to IEEE-1394 and USB
    Chapter 18. Input Devices
    Chapter 19. Internet Connectivity
    Chapter 20. Local Area Networking
    Chapter 21. Power Supply and Chassis/Case
    Chapter 22. Building or Upgrading Systems
    Chapter 23. PC Diagnostics, Testing, and Maintenance
    Chapter 24. File Systems and Data Recovery
    Appendix A. Glossary
    Appendix B. Key Vendor Contact Information
    Appendix C. Troubleshooting Index
    List of Acronyms and Abbreviations
    Index


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