|
Free Open Book
Upgrading and Repairing PCs |
Monitor Selection CriteriaStores offer a dizzying variety of monitor choices, from the low-cost units bundled with computers to large-screen tubes that cost more than many systems. Because a monitor can account for a large part of the price of your computer system, you need to know what to look for when you shop for a monitor. Important factors to consider include
This section helps you understand these issues so you can make a wise choice for your next display, regardless of the display technology you prefer. The Right SizeCRT-based monitors come in various sizes ranging from 15'' to 42'' diagonal measure. The larger the monitor, the higher the price tag—after you get beyond 19'' displays, the prices skyrocket. The most common CRT monitor sizes are 17'', 19'', and 21''. These diagonal measurements, unfortunately, often represent not the size of the actual image the screen displays, but the size of the tube. As a result, comparing one company's 17'' CRT monitor to that of another might be unfair unless you actually measure the active screen area. The active screen area refers to the diagonal measure of the lighted area on the screen. In other words, if you are running Windows, the viewing area is the actual diagonal measure of the desktop. This area can vary widely from monitor to monitor, so one company's 17'' monitor can display a 16'' image, and another company's 17'' monitor can present a 15 1/2'' image. Typically, you can expect to lose 1''–1 1/2'' from the diagonal screen size to the actual active viewing area. Consult the monitor's packaging, advertising, or manufacturer's Web site for precise information for a given model. For example, ViewSonic lists the size of its G73f CRT monitor as the following: 17'' (16.0'' VIS [viewable image size]). I recommend that you concern yourself with the VIS, not the tube size, when you select a CRT monitor.
You can adjust many better-quality monitors to display a high-quality image that completely fills the tube from edge to edge. Less-expensive monitors can fill the screen also, but some of them do so only by pushing the monitor beyond its comfortable limits. The result is a distorted image that is worse than the monitor's smaller, properly adjusted picture. In most cases today, the 17'' CRT monitor is the best bargain in the industry. A 17'' monitor is recommended for new systems, especially when running Windows, and is not much more expensive than a 15'' display. I recommend a 17'' monitor as the minimum you should consider for most normal applications. Displays of 19''–21'' or larger are recommended for high-end systems, especially in situations where graphics applications are the major focus.
Larger monitors are particularly handy for applications such as CAD and desktop publishing, in which the smallest details must be clearly visible. With a 17'' or larger display, you can see nearly an entire 8 1/2''x11'' print page in 100% view; in other words, what you see onscreen virtually matches the page that will be printed. Being able to see the entire page at its actual size can save you the trouble of printing several drafts of a document or project to get it right. With the popularity of the Internet, monitor size and resolution become even more of an issue. Many Web pages are designed for 800x600 or higher resolutions. Whereas a 15'' monitor can handle 800x600 fairly well, a 17'' monitor set to 1024x768 resolution enables you to comfortably view any Web site without eyestrain (if the monitor supports 75Hz or higher refresh rates) or excessive scrolling. ResolutionResolution is the amount of detail a monitor can render. This quantity is expressed in the number of horizontal and vertical picture elements, or pixels, contained in the screen. The greater the number of pixels, the more detailed the images. The resolution required depends on the application. Character-based applications (such as DOS command-line programs) require little resolution, whereas graphics-intensive applications (such as desktop publishing and Windows software) require a great deal. It's important to realize that CRTs are designed to handle a range of resolutions natively, but LCD panels (both desktop and notebook) are built to run a single native resolution and must scale to other choices. Older LCD panels handled scaling poorly, but even though current LCD panels perform scaling better, the best results with various resolutions are still found with CRTs. As PC video technology developed, the screen resolutions video adapters support grew at a steady pace. Table 15.1 shows standard resolutions used in PC graphics adapters and displays and the terms commonly used to describe them.
The Color Graphics Adapter (CGA) and Enhanced Graphics Adapter (EGA) cards and monitors were the first PC graphics standards in the early to mid-1980s. The Video Graphics Array (VGA) standard was released by IBM in April 1987, and all the subsequent resolutions and modes introduced since then have been based on it in one way or another. VGA mode is still in common use as a reference to the standard 640x480 16-color display that most versions of the Windows operating systems use as their default; Windows XP, however, defaults to SVGA mode, which is 800x600. The 15-pin connector through which you connect the analog display to most video adapters is also often called a VGA port. A newer 20-pin connector is used for DFP-compatible LCD display panels. A larger 24-pin connector is used on DVI-D displays, whereas DVI-I displays use a 29-pin version of the DVI-D connector (refer to Figure 15.4). Nearly all video adapters sold today support SXGA (1280x1024) resolutions at several color depths, and many support UXGA (1600x1200) and higher as well. Typically, in addition to the highest setting your card and display will support, any lower settings are automatically supported as well. Because all CRT and most new and upcoming LCD displays can handle various resolutions, you have a choice. As you'll see later in this chapter, the combinations of resolution and color depth (number of colors onscreen) you can choose might be limited by how much RAM your graphics adapter has onboard or, if you have motherboard chipset-based video, how much system memory is allocated to your video function. If you switch to a larger display and you can't set the color depth you want to use, a new video card with more RAM is a desirable upgrade. Video cards once featured upgradeable memory, but this is no longer an option with current models. Which resolution do you want for your display? Generally, the higher the resolution, the larger the display you will want. Why? Because Windows icons and text use a constant number of pixels, higher display resolutions make these screen elements a smaller part of the desktop onscreen. By using a larger display (17'' or larger), you can use higher resolution settings and still have text and icons that are readable. To understand this issue, you might want to try various resolutions on your system. As you change from 800x600 to 1024x768 and beyond, you'll notice several changes to the appearance of your screen. At 800x600 or less, text and onscreen icons are very large. Because the screen elements used for the Windows desktop and software menus are at a fixed pixel width and height, you'll notice that they shrink in size onscreen as you change to the higher resolutions. You'll be able to see more of your document or Web page onscreen at the higher resolutions because each object requires less of the screen. If you are operating at 800x600 resolution, for example, you should find a 15'' monitor to be comfortable. At 1024x768, you probably will find that the display of a 15'' monitor is too small; therefore, you will probably prefer to use a larger one, such as a 17'' monitor. The following list shows the smallest monitors I recommend to properly display the resolutions users typically select:
Although these are not necessarily the limits of a given monitor's capabilities, they are what I recommend. On small monitors set to high resolutions, characters, icons, and other information are too small for most users and can cause eyestrain. Low-cost CRT monitors and those bundled with many systems often produce blurry results when set to their maximum resolution and often have low refresh rates at their highest resolution. Whereas CRTs can produce poor-quality results at very high resolutions, LCD displays are always crisp and perfectly focused by nature. Also, the dimensions advertised for the LCD screens represent the exact size of the viewable image, unlike most conventional CRT-based monitors. In addition, the LCD is so crisp that screens of a given size can easily handle resolutions that are higher than what would otherwise be acceptable on a CRT. For example, many of the high-end notebook systems now use 14'' or 15'' LCD panels that feature SXGA+ (1400x1050) or even UXGA (1600x1200) resolution. Although these resolutions would be unacceptable on a CRT display of the same size, they work well on the LCD panel built in to the laptop because of the crystal-clear image and because you generally sit closer to a laptop display. In fact, it is for this reason that such high resolutions might not work on desktop LCD panels unless they are larger 17'' or 18'' models. Dot Pitch (CRTs)Another important specification that denotes the quality of a given CRT monitor is its dot pitch, which is controlled by the design of the shadow mask or aperture grille inside the CRT. A shadow mask is a metal plate built into the front area of the CRT, next to the phosphor layers. It has thousands of holes that are used to help focus the beam from each electron gun so that it illuminates only one correctly colored phosphor dot at a time. Because of the immense speed of screen rewriting (60–85 times per second), all dots appear to be illuminated at the same time. The mask prevents the electron gun from illuminating the wrong dots. In a monochrome monitor, the picture element is a screen phosphor, but in a color monitor, the picture element is a phosphor triad—which is a group of three phosphor dots (red, green, and blue). Dot pitch, which applies only to color monitors, is the distance (in millimeters) between phosphor triads, measured from the center of a phosphor dot in a given triad to the same color phosphor dot in the next triad. Screens with a small dot pitch have a smaller space between the phosphor triads. As a result, the picture elements are closer together, producing a sharper picture onscreen. Conversely, screens with a large dot pitch tend to produce images that are less clear. Figure 15.5 illustrates dot pitch. Figure 15.5. Dot pitch is the distance between each group (triad) of red, green, and blue (RGB) phosphors. A smaller dot pitch helps produce sharper, clearer images.
The original IBM PC color monitor had a dot pitch of .43mm, which is considered to be poor by almost any standard. Smaller pitch values indicate sharper images. Most monitors have a dot pitch between .25mm and .30mm, with state-of-the-art monitors down to .24mm or less. To avoid grainy images, look for a dot pitch of .26mm or smaller. Be wary of monitors with anything larger than a .28mm dot pitch; they lack clarity for fine text and graphics. Although you can save money by buying monitors with smaller tubes or a higher dot pitch, the trade-off isn't worth it. Monitors based on Sony's Trinitron picture tubes and Mitsubishi's DiamondTron picture tubes use an aperture grille, which uses vertical strips (rather than a shadow mask) to separate red, green, and blue phosphors. This produces a brighter picture, although the stabilizing wires shown in Figure 15.6 are visible on close examination. Monitors using an aperture grille–type picture tube use a stripe pitch measurement instead of dot pitch. An aperture grille monitor stripe pitch of .25mm is comparable to a .27mm dot pitch on a conventional monitor. Figure 15.6. Aperture-grille picture tubes (left) have their phosphors arranged in vertical stripes with one or two reinforcing wires, depending on CRT size. NEC's CromaClear slotted mask picture tube design (right) provides many of the benefits of both the shadow-mask and aperture-grille designs.
Some of NEC's monitors use a variation on the aperture grille called the slotted mask, which is brighter than standard shadow-mask monitors and more mechanically stable than aperture grille–based monitors (see Figure 15.6). The dot pitch or stripe pitch measurement is one of the most important specifications of any monitor, but it is not the only specification. You might find the image on a monitor with a slightly higher dot pitch superior to that of a monitor with a lower dot pitch. There is no substitute for actually looking at images and text on the monitors you're considering purchasing. Image Brightness and Contrast (LCD Panels)As previously mentioned, dot pitch is not a factor in deciding which LCD panel to purchase. Although it's a consideration that applies to both LCDs and CRTs, the brightness of a display is especially important in judging the quality of an LCD panel. Although a dim CRT display is almost certainly a sign of either improper brightness control or a dying monitor, brightness in LCD panels can vary a great deal from one model to another. Brightness for LCD panels is measured in candelas per square meter, which is abbreviated "nt" and pronounced as a nit. Typical ratings for good display panels are between 200 and 400 nits, but the brighter the better. A good combination is a rating of 250 nits or higher and a contrast rating of 300:1 or higher. Interlaced Versus NoninterlacedMonitors and video adapters can support interlaced or noninterlaced resolution. In noninterlaced (conventional) mode, the electron beam sweeps the screen in lines from top to bottom, one line after the other, completing the screen in one pass. In interlaced mode, the electron beam also sweeps the screen from top to bottom, but it does so in two passes—sweeping the odd lines first and the even lines second. Each pass takes half the time of a full pass in noninterlaced mode. Early high-resolution monitors, such as the IBM 8514/A, used interlacing to reach their maximum resolutions, but all recent and current high-resolution (1,024x768 and higher) monitors are noninterlaced, avoiding the slow screen response and flicker caused by interlacing. For more information about interlaced displays, see "Interlaced Versus Noninterlaced" in Chapter 15 of Upgrading and Repairing PCs, 12th Edition, included in electronic form on the DVD-ROM accompanying this book. Energy and SafetyMonitors, like virtually all power-consuming computer devices, have been designed to save energy for a number of years. Virtually all monitors sold in recent years have earned the Environmental Protection Agency's Energy Star logo by reducing their current draw to 30 watts or less when idle. Power-management features in the monitor, as well as controls provided in the system BIOS and in the latest versions of Windows, help monitors and other types of computing devices use less power.
For more information about power management, see Chapter 21, "Power Supply and Chassis/Case," p. 1125. Power ManagementOne of the first energy-saving standards for monitors was VESA's Display Power-Management Signaling (DPMS) spec, which defined the signals a computer sends to a monitor to indicate idle times. The computer or video card decides when to send these signals. In Windows 9x/Me/2000/XP, you must enable this feature if you want to use it because it's turned off by default. To enable it in Windows 9x/Me, open the Display properties in the Control Panel, switch to the Screen Saver tab, and make sure the Energy Star low-power settings and Monitor Shutdown settings are checked. You can adjust how long the system remains idle before the monitor picture is blanked or the monitor shuts down completely. Use the Power icon in Windows 2000/XP to set power management for the monitor and other peripherals. You can also access power management by selecting the Screen Saver tab on the Display properties sheet and clicking the Power button. Intel and Microsoft jointly developed the Advanced Power Management (APM) specification, which defines a BIOS-based interface between hardware that is capable of power-management functions and an operating system that implements power-management policies. In short, this means you can configure an OS such as Windows 9x to switch your monitor into a low-power mode after an interval of nonuse and even to shut it off entirely. For these actions to occur, however, the monitor, system BIOS, and operating system must all support the APM standard. With Windows 98, Windows Me, Windows 2000, and Windows XP, Microsoft introduced a more comprehensive power-management method called Advanced Configuration and Power Interface (ACPI). ACPI also works with displays, hard drives, and other devices supported by APM and allows the computer to automatically turn peripherals, such as CD-ROMs, network cards, hard disk drives, and printers, on and off. It also enables the computer to turn consumer devices connected to the PC, such as VCRs, televisions, telephones, and stereos, on and off. Although APM compatibility has been standard in common BIOSs for several years, a number of computers from major manufacturers required BIOS upgrades to add ACPI support when Windows 98 was introduced. Use Table 15.2 to select the most appropriate DPMS power-management setting(s) for your needs. Most recent systems enable you to select separate values for standby (which saves minimal amounts of power) and for monitor power-down (which saves more power but requires the user to wait several seconds for the monitor to power back up).
Virtually all monitors with power management features meet the requirements of the United States EPA's Energy Star labeling program, which requires that monitor power usage be reduced to 15 watts or less in standby mode. However, some current monitors also comply with the far more stringent Energy 2000 (E2000) standard developed in Switzerland. E2000 requires that monitors use less than 5 watts when in standby mode. EmissionsAnother trend in green monitor design is to minimize the user's exposure to potentially harmful electromagnetic fields. Several medical studies indicate that these electromagnetic emissions can cause health problems, such as miscarriages, birth defects, and cancer. The risk might be low, but if you spend a third of your day (or more) in front of a computer monitor, that risk is increased. The concern is that VLF (very low frequency) and ELF (extremely low frequency) emissions might affect the body. These two emissions come in two forms: electric and magnetic. Some research indicates that ELF magnetic emissions are more threatening than VLF emissions because they interact with the natural electric activity of body cells. Monitors are not the only culprits; significant ELF emissions also come from electric blankets and power lines.
The standards shown in Table 15.3 have been established to regulate emissions and other aspects of monitor operations. Even though these standards originated with Swedish organizations, they are recognized and supported throughout the world.
Today, virtually all monitors on the market support TCO standards. If you aren't using a low-emission monitor yet, you can take other steps to protect yourself. The most important is to stay at arm's length (about 28 inches) from the front of your monitor. When you move a couple of feet away, ELF magnetic emission levels usually drop to those of a typical office with fluorescent lights. Likewise, monitor emissions are weakest at the front of a monitor, so stay at least 3 feet from the sides and backs of nearby monitors and 5 feet from any photocopiers, which are also strong sources of ELF. Electromagnetic emissions should not be your only concern; you also should be concerned about screen glare. In fact, some of the antiglare panels that fit in front of a monitor screen not only reduce eyestrain, but also cut ELF and VLF emissions. Note that because plasma and LCD displays don't use electron guns or magnets, they don't produce ELF emissions. FrequenciesOne essential buying decision is to choose a monitor that works with your selected video adapter. Today, virtually all monitors are multiple-frequency (also called multiscanning and multifrequency) units that accommodate a range of standards, including those that are not yet standardized. However, big differences exist in how well various monitors cope with various video adapters.
With multiple-frequency CRT monitors, you must match the range of horizontal and vertical frequencies the monitor accepts with those generated by your video adapter. The wider the range of signals, the more expensive—and more versatile—the monitor. Your video adapter's vertical and horizontal frequencies must fall within the ranges your monitor supports. The vertical frequency (or refresh/frame rate) determines the stability of your image (the higher the vertical frequency, the better). Typical vertical frequencies range from 50Hz to 160Hz, but multiple-frequency monitors support different vertical frequencies at different resolutions. You might find that a bargain monitor has a respectable 100Hz vertical frequency at 640x480 but drops to a less desirable 60Hz at 1024x768. The horizontal frequency (or line rate) typically ranges from 31.5KHz to 90KHz or more. By default, most video adapters use a 60Hz default vertical scan frequency to avoid monitor damage. Although LCD monitors use lower vertical frequencies than CRTs, they avoid problems with screen flicker because of their design. Because they use transistors to activate all the pixels in the image at once, as opposed to a scanning electron beam that must work its way from the top to the bottom of the screen to create an image, LCD panels never flicker. Refresh Rates (Vertical Scan Frequency)The refresh rate (also called the vertical scan frequency) is the rate at which the screen display is rewritten. This is measured in hertz. A refresh rate of 72Hz means that the screen is refreshed 72 times per second. A refresh rate that is too low causes CRT screens to flicker, contributing to eyestrain. The higher the refresh rate, the better for your eyes and your comfort during long sessions at the computer. A flicker-free refresh rate is a refresh rate high enough to prevent you from seeing any flicker. The flicker-free refresh rate varies with the resolution of your monitor setting (higher resolutions require higher refresh rates) and must be matched by both your monitor and display card. Because a refresh rate that is too high can slow down your video display, use the lowest refresh rate that is comfortable for you. One important factor to consider when purchasing a CRT monitor is the refresh rate, especially if you are planning to use the monitor at 1024x768 or higher resolutions. Low-cost monitors sometimes have refresh rates that are too low to achieve flicker-free performance for most users and thus can lead to eyestrain. Table 15.4 compares two typical 17'' CRT monitors and a typical mid-range graphics card. Note the differences in the refresh rates supported by the ATI RADEON 9000 (based on the popular ATI RADEON 9000 Pro GPU [graphics processing unit] chip) and two 17'' CRT monitors from ViewSonic: the E70 and P75f. The E70 sells for around $140, and the P75f sells for about $185. The P75f offers flicker-free refresh rates at higher resolutions than the cheaper E70. Although the ATI RADEON 9000 video card supports higher refresh rates than either monitor, these rates can't be used safely. Use of video adapter refresh rates in excess of the monitor's maximum refresh rate can damage the monitor!
To determine a monitor's refresh rates for the resolutions you're planning to use, check out the monitor manufacturer's Web site. During installation, Windows 2000, Windows 98, Windows 95B (OSR 2.x), Windows Me, and Windows XP support Plug and Play (PnP) monitor configuration if both the monitor and video adapter support the Data Display Channel (DDC) feature. When DDC communication is available, the monitor can send signals to the operating system that indicate which refresh rates it supports, as well as other display information; this data is reflected by the Display Properties sheet for that monitor. Monitors that don't support PnP configuration via DDC can be configured with an .INF (information) file, just as with other Windows-compatible devices. This might be supplied with a setup disk or can be downloaded from the monitor vendor's Web site.
In my experience, a 60Hz vertical scan frequency (frame rate) is the minimum anybody should use, and even at this frequency, most people notice a flicker. Especially on a larger display, onscreen flicker can cause eyestrain and fatigue. If you can select a frame rate (vertical scan frequency) of 72Hz or higher, most people are not able to discern any flicker; 72Hz is the minimum refresh rate I recommend. Most modern mid-range or better displays easily handle vertical frequencies up to 85Hz or more at resolutions up to 1024x768. This greatly reduces the flicker a user sees. However, note that increasing the frame rate, although it improves the quality of the image, can also slow down the video hardware because it now needs to display each image more times per second. If you're a gamer, slower frame rates can reduce your score. In general, I recommend that you set the lowest frame rate you find comfortable. To adjust the video card's refresh rate with Windows 9x/Me/2000/XP, use the Display icon in Control Panel. Depending on your flavor of Windows, the refresh rates supported by the video card will appear on one of the Display tabs. Optimal is the default setting, but this really is a "safe" setting for any monitor. Select a refresh rate of at least 72Hz or higher to reduce or eliminate flicker. Click Apply for the new setting to take effect. If you choose a refresh rate other than Optimal, you might see a warning about possible monitor damage. This is a warning you should take seriously, especially if you don't have detailed information about your monitor available. You can literally smoke a monitor if you try to use a refresh rate higher than the monitor is designed to accept. Before you try using a custom refresh rate, do the following:
Click OK to try the new setting. The screen changes to show the new refresh rate. If the screen display looks scrambled, wait a few moments and the screen will be restored to the previous value; you'll see a dialog box asking whether you want to keep the new setting. If the display was acceptable, click Yes; otherwise, click No to restore your display. If the screen is scrambled and you can't see your mouse pointer, just press the Enter key on your keyboard because No is the default answer. With some older video drivers, this refresh rate dialog box is not available. Get an updated video driver, or check with the video card vendor for a separate utility program that sets the refresh rate for you. If you have a scrambled display with a high refresh rate, but you think the monitor should be capable of handling the refresh rate you chose, you might not have the correct monitor selected. To check your Windows 9x/Me/2000/XP monitor selection, check the Display Properties dialog box. If your monitor is listed as Standard VGA, Super VGA, or Default Monitor, Windows is using a generic driver that will work with a wide variety of monitors. However, this generic driver doesn't support refresh rates above 75Hz because some monitors could be damaged by excessive refresh rates. In some cases, you might need to manually select the correct monitor brand and model in the Windows Display Properties dialog box. If you don't find your brand and model of monitor listed, check with your monitor vendor for a driver specific for your model. After you install it, see whether your monitor will safely support a higher refresh rate. Horizontal FrequencyDifferent video resolutions use different horizontal frequencies. For example, the standard VGA resolution of 640x480 requires a horizontal resolution of 31.5KHz, whereas the 800x600 resolution requires a vertical frequency of at least 72Hz and a horizontal frequency of at least 48KHz. The 1024x768 image requires a vertical frequency of 60Hz and a horizontal frequency of 58KHz, and the 1280x1024 resolution requires a vertical frequency of 60Hz and a horizontal frequency of 64KHz. If the vertical frequency increases to 75Hz at 1280x1024, the horizontal frequency must be 80KHz. For a super-crisp display, look for available vertical frequencies of 75Hz or higher and horizontal frequencies of up to 90KHz or more. My favorite 17'' NEC monitor supports vertical resolutions of up to 75Hz at 1600x1200 pixels, 117Hz at 1024x768, and 160Hz at 640x480! Virtually all the analog monitors on the market today are, to one extent or another, multiple-frequency. Because literally hundreds of manufacturers produce thousands of monitor models, it is impractical to discuss the technical aspects of each monitor model in detail. Suffice it to say that before investing in a monitor, you should check the technical specifications to ensure that the monitor meets your needs. If you are looking for a place to start, check out some of the magazines that periodically feature reviews of monitors. If you can't wait for a magazine review, investigate monitors at the Web sites run by any of the following vendors: IBM, Sony, NEC-Mitsubishi, and ViewSonic. Each of these manufacturers creates monitors that set the standards by which other monitors can be judged. Although you typically pay a bit more for these manufacturers' monitors, they offer a known, high level of quality and compatibility, as well as service and support. Note that most monitor companies sell several lines of monitors, varying by refresh rates, CRT type, antiglare coatings, energy efficiency, and warranties. For best results at resolutions of 1024x768 and above, avoid the lowest-cost 17'' monitors because these models tend to produce fuzzy onscreen displays with low refresh rates. ControlsMost of the newer CRT monitors and LCD panels use digital controls instead of analog controls. This has nothing to do with the signals the monitor receives from the computer, but only the controls (or lack of them) on the front panel that enable you to adjust the display. Monitors with digital controls have a built-in menu system that enables you to set parameters such as brightness (which adjusts the black level of the display), contrast (which adjusts the luminance of the display), screen size, vertical and horizontal shifts, color, phase, and focus. A button brings the menu up onscreen, and you use controls to make menu selections and vary the settings. When you complete your adjustments, the monitor saves the settings in nonvolatile RAM (NVRAM) located inside the monitor. This type of memory provides permanent storage for the settings with no battery or other power source. You can unplug the monitor without losing your settings, and you can alter them at any time in the future. Digital controls provide a much higher level of control over the monitor and are highly recommended.
Digital controls make adjusting CRT monitors suffering from any of the geometry errors shown in Figure 15.7 easy. Before making these adjustments, be sure the vertical and horizontal size and position are correct. Figure 15.7. Typical geometry errors in CRT monitors; these can be corrected on most models that have digital picture controls.
Although LCD panels aren't affected by geometry errors as CRT monitors can be, they can have their own set of image-quality problems, especially if they use the typical 15-pin analog VGA video connector. Pixel jitter and pixel swim (in which adjacent pixels turn on and off) are relatively common problems that occur when using an LCD monitor connected to your PC with an analog VGA connector. EnvironmentOne factor you might not consider when shopping for a monitor is the size and strength of the desk on which you intend to put it. Although many 17'' CRT monitors use less desk space than before, reducing the 18''–24'' depth used by older models to a more reasonable 16''–17'' depth, these monitors are still relatively heavy at around 35–40 lbs. 21'' and larger monitors can be truly huge, weighing in at 60 lbs. or more! Some of the rickety computer stands and mechanical arms used to keep monitors off the desktop might not be capable of safely holding or supporting a large unit. Check the weight rating of the computer stand or support arm you're planning to use before you put a CRT monitor on it. It's tragic to save a few dollars on these accessories, only to watch them crumple under the weight of a large monitor and wipe out your monitor investment. Another important consideration is the lighting in the room in which you will use the monitor. The appearance of a CRT display in the fluorescent lighting of an office is markedly different from that in your home. The presence or absence of sunlight in the room also makes a big difference. Office lighting and sunlight can produce glare that becomes incredibly annoying when you are forced to stare at it for hours on end. You can reduce onscreen glare by choosing monitors equipped with flat-square or other flat CRT technologies or LCD panels and antiglare coatings. You can retrofit aftermarket filters to monitors that lack these features to help reduce glare.
Testing a DisplayUnlike most of the other peripherals you can connect to your computer, you can't really tell whether a monitor suits you by examining its technical specifications. Price might not be a reliable indicator either. Testing monitors is a highly subjective process, and it is best to "kick the tires" of a few at a dealer showroom or in the privacy of your home or office (if the dealer has a liberal return policy). Testing should also not be simply a matter of looking at whatever happens to be displayed on the monitor at the time. Many computer stores display movies, scenic photos, or other flashy graphics that are all but useless for a serious evaluation and comparison. If possible, you should look at the same images on each monitor you try and compare the manner in which they perform a specific series of tasks. Before running the tests listed here, set your display to the highest resolution and refresh rate allowed by your combination of display and graphics card. One good series of tasks is as follows:
|
Main Menu |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 500 Juegos Gratis | 500 Giochi Gratis | 500 Jeux Gratuits | 500 Jogos Gratis | 500 Kostenlose Spiele |