1.2 PC Components and Technologies
The following sections provide a quick overview of the components and
technologies used in modern PCs.
1.2.1 Hardware Components
One of the great strengths of the PC
architecture is that it is extensible, allowing a great variety of
components to be added, thereby permitting the PC to perform
functions its designers may never have envisioned. However, most PCs
include a more-or-less standard set of components, including the
following:
- Motherboard
-
The
motherboard, described in Chapter 3, is the heart of a PC. It serves as
"Command Central" to coordinate the
activities of the system. Its type largely determines system
capabilities. Motherboards include the following components:
- Chipset
-
The chipset
provides the intelligence of the motherboard, and determines which
processors, memory, and other components the motherboard can use.
Most chipsets are divided physically and logically into two
components. The Northbridge controls cache and
main memory and manages the host bus and PCI expansion bus (the
various busses used in PCs are described in Chapter 3). The Southbridge manages
the ISA bus, bridges the PCI and ISA busses, and incorporates a
Super I/O controller, which provides serial and
parallel ports, the IDE interface, and other I/O functions. Some
recent chipsets, notably models from Intel, no longer use the old
Northbridge/Southbridge terminology, although the functionality and
division of tasks is similar. Other recent chipsets put all functions
on one physical chip.
- CPU slot(s) and/or socket(s)
-
The
type of CPU slot or socket determines which processors the
motherboard can use. The most popular CPU connectors are Socket 370
(late-model Intel Pentium III and Celeron processors), Socket A (AMD
Athlon and Duron), Socket 478 (current Celeron and Pentium 4), Socket
423 (old-style Pentium 4), Slot 1 (old-style Pentium II/III and
Celeron), Slot A (older-style Athlon), and the obsolete Socket 7
(Intel Pentium and AMD K6-* processors). Some motherboards have two
or more CPU connectors, allowing them to support multiple processors.
A few motherboards have both Slot 1 and Socket 370 connectors,
allowing them to support either type of CPU (but not both at
once).
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There
are three versions of Socket 370, which differ in pinouts and which
processors they support. Early Socket 370/PPGA motherboards support
only older Mendocino-core Celeron processors. Later Socket 370/FC-PGA
motherboards support Coppermine-core Pentium III FC-PGA processors
and Coppermine128-core Celeron FC-PGA processors. The final Socket
370 motherboards, which Intel refers to as
"Universal" models, support any
Socket 370 processor, including Tualatin-core Pentium III and Celeron
processors. Although Socket 370 is now obsolescent, tens of millions
of Socket 370 systems remain in use. When you upgrade such a system
it is important to check the documentation to determine which Socket
370 variant that system uses.
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- Voltage Regulator Module (VRM)
-
VRMs supply clean,
tightly regulated voltage to the CPU. Faster CPUs draw more current.
Good VRMs are expensive, so some motherboard makers use the
lowest-rated VRM suitable for the fastest CPU the motherboard is
designed to support. Better VRMs allow a motherboard to accept faster
future CPUs with only a BIOS upgrade.
- Memory slots
-
The type and number of memory slots
(along with chipset limitations) determine the type and amount of
memory you can install in a PC. Recent motherboards use 168-pin SDRAM
DIMMs, 168- or 184-pin Rambus RIMMs, 184-pin DDR-SDRAM DIMMs, or some
combination. Motherboards that use 30- or 72-pin SIMMs are
obsolete.
- Expansion bus slots
-
The type
and number of expansion bus slots determine the type and number of
expansion cards you can add to the system. Recent motherboards may
have both PCI and ISA expansion slots, although many recent models
have only PCI slots.
- Integrated functions
-
Modern motherboards
often include embedded functions, such as video and sound (and, less
commonly, LAN and SCSI interfaces), that were formerly provided by
add-on expansion cards. Embedded components reduce costs, and are
better integrated and more reliable. Against those advantages, it may
be difficult or impossible to upgrade embedded components, and you
pay for those embedded components whether you use them or not.
Integrated motherboards are often ideally suited for casual use, but
most readers of this book will avoid them for high-performance
systems and build à la carte from
discrete components.
- Processor
-
The
processor or CPU (described
in Chapter 4) is the engine that drives the PC.
The CPU you use determines how fast the system runs and what
operating systems and other software can run on it. Most PCs use
processors from Intel (Pentium II/III/4 or Celeron) or AMD (Athlon or
Duron). Processors vary in speed (currently 700 MHz to 3+ GHz), cost
($25 to $500+), physical connector (Socket 423, Socket 478, Socket
370, Socket A, Slot 1, Slot 2, Slot A, Socket 7, and so on),
efficiency at performing various functions, and other respects.
Although processors get much attention, the truth is that performance
differences between a $50 processor and a $250 processor are
relatively minor, typically a factor of two.
- Memory
-
A PC uses Random Access
Memory (RAM), also called simply
memory, to store the programs and data with
which it is currently working. RAM is available in many different
types, speeds, and physical packages. The amount and type of RAM a
system can use depends on its chipset, the type and number of RAM
slots available, and other factors. The optimum amount of RAM depends
on the operating system you run, how many and which programs you run
simultaneously, and other considerations. Typical new PCs may have
from 64 megabytes (MB)—marginally adequate for some
environments—to 256 MB, which is sufficient for many people.
Very few commercial desktop systems come standard with 512 MB or
more, which is the amount now used by most "power
users." Adding RAM is often a cost-effective upgrade
for older systems, many of which have woefully inadequate RAM to run
modern operating systems and programs. Memory is described in Chapter 5.
- Floppy disk drive
-
The humble
floppy disk drive (FDD) was
formerly used for everything from booting the PC to storing data to
running programs to making backups, but has now been largely
relegated to such infrequent uses as making emergency boot diskettes,
loading updated device drivers, running diagnostics programs, or
"sneakernetting" documents to other
systems. Many people don't use their FDDs from one
month to the next. The FDD has been officially declared a
"legacy" device, and many PCs
manufactured after mid-2000 do not have one. All of that said, the
FDD remains important to millions of PC users because it is the only
read/write removable storage device present on most current PCs.
Chapter 6 describes what you need to know about
FDDs.
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Every time we have built a PC without an FDD, we later regretted
doing so. We have had to tear down PCs just to install an FDD,
something we should have done in the first place. FDDs are $15 items,
and we think it is senseless to build a PC without one.
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- Optical drive
-
CD-ROM
drives began to appear on mainstream PCs in the early 1990s, became
ubiquitous, and have remained generally unchanged except for
improvements in speed and reliability. CD-ROM discs store 600+ MB of
data in read-only form, and because they are capacious and cheap to
produce, are commonly used to distribute software and data. CD-ROM
drives can also play CD-DA (audio) discs and multimedia discs, which
makes them popular for listening to music and playing games. CD-ROM
drives are detailed in Chapter 10. Chapter 11 covers CD-RW drives, which can write discs as
well as read them. Chapter 12 describes DVD-ROM
drives—which are the follow-on to CD-ROM, and may be used to
watch movies or access very large databases—and DVD writers,
which function much like CD writers but store about seven times as
much data.
- Hard disk drive
-
The hard
disk drive (HDD) is the primary
storage device on any PC. Unlike RAM, which retains data only while
power remains applied, data written to an HDD remains stored there
until you delete it. HDD space was formerly a scarce resource that
users went to great lengths to conserve. Modern HDDs are so capacious
(up to 200+ GB) and so inexpensive ($1.50/GB or less) that most
people now regard disk space as essentially free. On the downside,
modern HDDs can be difficult to install and configure, particularly
in older systems, and their huge capacity makes some form of tape
backup (Chapter 9) almost mandatory. Chapter 13 and Chapter 14 tell you
everything you need to know about hard disk interfaces and hard disk
drives.
- Video adapter
-
A video adapter, also
called a graphics adapter, accepts video data
from the computer and converts it into a form the monitor can
display. In addition to image quality, the video adapter you use
determines the sharpness, number of colors, and stability of the
image your monitor displays. Most recent video adapters display text
and simple graphics adequately, but video adapters vary greatly in
their suitability for use with graphics-intensive software, including
games. Video adapters are covered in Chapter 15.
- Display
-
The display
you use ultimately determines the quality of the video you see. Most
PCs use traditional CRT monitors, but flat-panel LCD displays are an
increasingly popular choice. Displays are available in a wide variety
of sizes, capabilities, features, and prices, and choosing the right
one is not a trivial task. Displays are covered in Chapter 16.
- Sound adapter and speakers
-
All PCs can
produce basic warning sounds and audible prompts using their built-in
speakers, but for listening to audio CDs, playing games, watching
DVDs with full surround sound, using the Internet to make free
long-distance telephone calls, using voice-recognition software, and
performing other PC audio functions, you'll need a
sound card (or embedded motherboard sound adapter) and speakers or
headphones. Sound cards are covered in Chapter 17
and speakers in Chapter 18.
- Keyboard and mouse
-
PCs use
several types of devices to accept user input—keyboards for
entering text; mice, trackballs, and other pointing devices for
working in the Windows graphical environment; and game controllers
for playing modern graphical computer games and simulations.
Keyboards are covered in Chapter 19, Mice and
trackballs in Chapter 20, and game controllers in
Chapter 21.
- Communications ports and devices
-
Communications ports allow a
PC to connect to external peripherals such as printers, modems, and
similar devices. Chapter 22 covers serial ports,
which are obsolescent but still important for some uses. Chapter 23 covers parallel ports, which are still
commonly used to connect printers. Chapter 24
covers Universal Serial Bus (USB) ports, which are replacing legacy
serial and parallel ports, and will eventually be the only
general-purpose external communications ports used on PCs.
- Case and power supply
-
The
case (or chassis) is the
outer shell that contains the PC and all internal peripheral devices.
The power supply provides regulated power to all
system components and cooling airflow to keep components from
overheating. Cases are described in Chapter 25,
power supplies in Chapter 26. Chapter 27 tells you what you need to know about backup
power supplies, which protect the power that runs your PC.
1.2.2 Software Components
Many people think of a PC as comprising solely
physical hardware, but hardware is just a useless pile of silicon,
metal, and plastic unless you have software to make it do something.
Software is a set of detailed instructions that
allow a computer to perform a task or group of tasks. Software is
usually categorized as being one of three types:
- Applications programs
-
Applications
programs
are what most people think of when
they hear the word software. These programs are
designed to perform specific user-oriented tasks, such as creating a
word processing document or spreadsheet, browsing the Web, reading
and replying to email, managing your schedule, creating a
presentation, or recovering a deleted file. Hundreds of thousands of
applications programs are available, from comprehensive office suites
such as Microsoft Office, to vertical market packages such as medical
office billing software, to single-purpose utilities such as WinZip.
Whatever you might want a computer to do for you, you can probably
locate applications software that will do it.
- Operating system
-
An
operating system is software that manages the PC
itself, providing such basic functions as the ability to write and
read data from a disk or to display images on the monitor. A PC can
run any of dozens of operating systems, including DOS, Windows
95/98/98SE/Me (we use Windows 9X to refer to
these collectively throughout the book, and Windows
98 inclusively if we are discussing all versions of
Windows 9X other than Windows 95), Windows NT, Windows 2000, Windows
XP, Linux and other Unix variants, NetWare, BeOS, and many others.
The operating system you use determines which applications programs
you can run, which peripherals you can use (not all operating systems
support all peripherals), which technologies are available to you
(e.g., NT does not support Plug and Play or USB), and how reliable
the system is. The vast majority of PCs run Windows 9X/2000/XP or
Linux, so we focus on those operating systems in this book.
- Device drivers
-
We said that
the operating system determines which peripherals you can use.
That's true, but only indirectly. Operating systems
themselves natively recognize only the most basic, standardized
system components—things like memory, the system clock, and so
on. Device drivers are small programs that work
at a very low level to integrate support for other devices into the
operating system. Using device drivers allows an operating system to
be extensible, which means that support for new devices can be added
incrementally, without updating the operating system itself. For
example, if you install a new video card, installing a device driver
for that video card allows the operating system to recognize it and
use its full capabilities. Most operating systems include
"vanilla" device drivers that allow
devices to be used at less than their full capabilities (e.g., the
standard VGA driver in Windows) until an appropriate driver can be
installed. Most operating systems also include specific device-driver
support for common devices, such as popular video cards and printers,
but these drivers are often old and slow, and do not take full
advantage of hardware capabilities. In general, you should download
the most recent device driver from the hardware manufacturer when you
install new hardware.
1.2.3 Firmware Components and the PC BIOS
Firmware
is a special class of
software, so called because it is more or less permanently stored on
chips. Firmware is often referred to generically as a
BIOS (Basic Input/Output
System) because the only firmware contained in early PCs
was the main system ROM-BIOS
(Read-Only Memory BIOS). That's
no longer true. Nearly every component in a modern PC contains its
own firmware. Disk drives, SCSI host adapters, video cards, sound
cards, keyboards, and most other devices contain firmware, and
nowadays that firmware is seldom read-only.
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Although few people do so, installing firmware updates is an
important part of keeping a modern PC functioning at its best. For
example, firmware for most CD writers is frequently updated to add
support for new types of blank media. The most important firmware to
keep updated is the main system BIOS. Good motherboard makers
frequently release updated BIOS versions that add functionality, fix
bugs, support faster processor speeds, and so on.
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The two most
important pieces of firmware in a PC are the chipset—which
technically is intermediate between hardware and firmware—and
the main system BIOS. The chipset is the heart of the PC. Its
capabilities determine such fundamental issues as which processors
the motherboard supports, how data is communicated between processor
and memory, and so on. The BIOS manages the basic configuration
information stored in nonvolatile CMOS memory, such as the list of
installed devices, and controls many of the low-level configuration
parameters that determine how the PC functions. Although the chipset
cannot be updated, the BIOS in all modern PCs can be updated.
BIOS updates sometimes correct bugs, but BIOS code is
so stable and well debugged (it has to be) that the purpose of most
BIOS updates is to add support for new technologies. For example,
many pre-1998 BIOS versions did not support hard disk drives larger
than 8.4 GB. Installing an updated BIOS with Extended Interrupt 13
support allows the system to recognize and use larger hard disks.
Another common reason for BIOS updates is to add support for new CPU
types. For example, many Pentium II motherboards did not support
Celerons, which use a different L2 caching method. Similarly, a
motherboard manufactured when the fastest Pentium III available was
600 MHz might have no settings to allow using faster Pentium IIIs.
Installing an updated BIOS fixes problems such as these. Systems with
Flash BIOS (which is to say, all modern systems) can be updated
simply by downloading the new BIOS and running a special installer
program.
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Updating
Flash BIOS is a nontrivial operation. Performing the update
incorrectly or losing power during the update can leave the PC
incapable of booting. Read the detailed instructions supplied by the
manufacturer before you attempt to update your BIOS, and if possible
connect the PC to a UPS (Uninterruptible Power Supply) during the
BIOS update. Some motherboards, notably recent Intel models, have a
BIOS recovery function that allows correcting a failed update simply
by changing a jumper and running the update procedure again. Some
motherboards have a dual BIOS, which means that if you damage one
BIOS during an update you can boot the system from the other and
repair the corrupted BIOS. But many systems make no such provision,
so be extremely careful when updating your system BIOS. If you fail
to follow instructions exactly, or if you accidentally install the
wrong BIOS update, or if the power fails during the update, the only
solution may be to return the motherboard to the manufacturer for
repair or replacement.
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You configure BIOS options and chipset
settings by running a special firmware program called CMOS Setup,
which is usually invoked by pressing the F1, F2, or Delete keys while
the system is booting. Some systems allow the administrator to
password-protect access to CMOS Setup, while others make CMOS Setup a
"blind" option. For example, recent
Intel motherboards by default display an Intel splash screen rather
than the standard BIOS boot screen. To run CMOS Setup, press the Esc
key when the splash screen appears to clear it, and then press F2 to
enter BIOS Setup.
CMOS Setup programs vary at the
discretion of the motherboard or system maker in terms of what they
allow you to access and change. Some Setup programs provide
essentially complete access to all settings, while others allow
changing only some settings, and some provide no access to chipset
options at all. Figure 1-1 shows the Main screen of
a typical BIOS Setup program.
There are so many
different chipsets, BIOS versions, and Setup utilities that covering
BIOS and chipset options in detail would require writing a separate
book. Fortunately, someone already has. Phil
Croucher's superb The BIOS
Companion (http://www.electrocution.com/computing/book_bios.asp)
documents BIOS and chipset options in great detail, including some
that even we don't understand. Every PC technician
should own a copy of this book. Another very useful BIOS resource is
Wim's BIOS Page (http://www.wimsbios.com/).
1.2.4 Technologies
Here
are some important technologies pertinent to current and
next-generation PCs, with a brief explanation of each:
- ACPI
-
Advanced Configuration and Power
Interface
(ACPI) is the
current standard for configuring system components under Plug and
Play, monitoring the health of the system, and managing power usage.
It replaces Intel's Dynamic Power
Management Architecture (DPMA) and
Advanced Power Management
(APM). All current PCs and motherboards include
at least partial ACPI support. ACPI is one of those technologies that
isn't quite "here
yet." When it works as it should, which is usually,
it provides power management and other functions that many find
useful. When it doesn't work properly, or when it
conflicts with other technologies such as USB, it can cause very
subtle, intermittent problems that can have you pulling out your
hair. It can also cause very nonsubtle problems, including systems
that go into a coma rather than suspending, screens that refuse to
unblank even though the system itself is running, and so on. In
general, when we encounter a system that hangs or otherwise behaves
strangely, our first suspects are the power supply or the memory. But
ACPI conflicts are also high on the list.
- AGP
-
Accelerated Graphics Port
(AGP) is a dedicated video port connector,
introduced in 1997 by Intel and now nearly ubiquitous. In theory, AGP
improves video performance by removing it from the 33 MHz PCI bus and
by allowing a video adapter to use main system memory. In practice,
all high-performance video cards (PCI or AGP) have a large amount of
fast, local video memory. Video performance is constrained by the
bandwidth between the graphics processor and video memory. These
cards render images in local video memory rather than in main system
memory, so the limited bandwidth of the PCI bus is not a bottleneck.
AGP video cards do not fit PCI slots, or vice versa. AGP is fully
supported under Linux, Windows 98, and Windows 2000 or later (but not
under earlier Microsoft operating systems). Note that many
motherboards now use AGP 2.0-compliant 1.5V AGP slots that do not
support legacy 3.3V AGP cards, so if you're
upgrading a motherboard you may also have to upgrade your video
adapter.
- IAPC
-
Instantly Available PC
(IAPC) is an
Intel initiative that defines power-saving modes that retain the
ability to respond to programmed or external triggers, such as LAN
activity (Wake-on-LAN, WOL)
or an inbound telephone call (Wake-on-Ring,
WOR).
- Plug and Play
-
Plug and Play is a joint
Intel/Microsoft specification that allows computers and peripherals
to configure themselves by negotiating for available system
resources. Full implementation of Plug and Play requires that the
chipset, BIOS, operating system, and devices all be Plug and
Play-compliant. Ideally, adding a device in a Plug and Play
environment requires only physically installing the device. Plug and
Play then configures everything automatically, loading the
appropriate driver and assigning nonconflicting resources (IRQ, I/O
port, DMA, and memory space) to the device. In practice, Plug and
Play sometimes does not work properly. Plug and Play is partially
supported by early releases of Windows 95, and fully supported by
Windows 95 OSR2+, Windows 98, Windows 2000 or later, and Linux.
- UDMA/100 and /133
-
Ultra DMA/100
(UDMA/100) and Ultra
DMA/133 (UDMA/133) are recent
standards that support IDE hard disk data-transfer rates up to 133
MB/s, eight times those supported under earlier Programmed
I/O (PIO) modes, four times that of
UDMA/33, and twice that of UDMA/66. UDMA
(Ultra Direct Memory
Access) modes have low CPU utilization under heavy disk
load (typically ~1.5%, versus 80% for PIO), and high-end UDMA drives
approach low-end SCSI drives in raw performance. The fastest current
ATA hard drives can barely saturate a UDMA/66 interface, so the
advantage of UDMA/100 and UDMA/133 over earlier UDMA standards is
small for now. But we expect new-generation hard drives to ship in
2003 and 2004 that will saturate UDMA/66, so UDMA/100 is worth
having. UDMA/100 is supported by most current systems and
motherboards, and by many current IDE drives. Many current
motherboards do not support UDMA/133, which is not yet a formal
standard, although some motherboards shipping during 2003 will
incorporate it. UDMA can be used with all versions of Windows
95/98/Me, by Windows NT/2000/XP, and by Linux, although configuring
it is non-trivial in some of those environments.
- The Big Drive Interface Initiative
-
The
ATA standard has used 28-bit addressing since its inception. When
using standard 512-byte blocks, a 28-bit address limits maximum drive
size to 128 GB. Until 2001, that was so large as to be no limit at
all, but the exponential growth in hard drive sizes has now put them
hard against that 128 GB limitation. In 2001, a consortium of storage
industry companies, led by Maxtor, introduced
The Big Drive Interface
Initiative. This initiative replaces the old ATA interface
with a new version that uses 48-bit addressing, which allows drive
sizes up to 128 petabytes (PB), still using standard 512-byte
sectors. The new interface is backward-compatible with older drives,
and the newer drives are backward-compatible with older interfaces
(although, of course, you are limited to using 128 GB of the
drive's capacity if it is connected to an older
interface). As this is written, only motherboards based on the most
recent chipsets have embedded 48-bit ATA interfaces. Nearly all new
motherboards produced in 2003 and 2004 will include 48-bit ATA
interfaces, although the ATA interface is being phased out in favor
of the new Serial ATA interface. For more information about The Big
Drive Interface Initiative, see http://www.maxtor.com/en/technologies/big_drives/index.htm.
- USB
-
Universal Serial Bus
(USB) is
a general-purpose communications interface for connecting peripherals
to PCs. USB 1.1 supports speeds up to 12 Mb/s. USB 2.0, finalized in
February 2000, supports speeds 40 times faster—up to 480 Mb/s.
USB 2.0-compliant interfaces and peripherals began shipping in late
2001, and are now commonplace. USB is royalty-free and strongly
backed by Intel, which makes it likely to prevail over the competing,
more expensive IEEE-1394 FireWire standard. USB will ultimately
replace low-speed "legacy" serial,
parallel, keyboard, mouse, and floppy interfaces, and may also become
a standard or at least alternative interface for mid-speed devices
such as video, network adapters, and optical drives. All recent
systems and motherboards include at least USB 1.1 ports, and nearly
all include USB 2.0 ports. USB 1.1 is fully supported by Linux,
Windows 98, and Windows 2000/XP, but not by earlier versions of
Windows. USB 2.0 is fully supported by Windows 2000/XP and recent
Linux releases.
An exhaustive list of these and other PC technology standards is
available in the PC 2001 document and on the Web
at http://www.pcdesguide.org/pc2001/Resources.htm.
1.2.5 The Strange Case of the AMR/CNR/ACR Slot
Nearly everything inside a PC is designed to be user-installable. The
Audio Modem Riser (AMR),
Communications and Networking Riser
(CNR), and Advanced Communication
Riser (ACR) slots are exceptions.
Although their presence on many recent motherboards intrigues some
upgraders, these slots were never intended as general-purpose
expansion slots. All of them were designed to be used by OEM system
builders, not by backyard mechanics. Here's what you
need to know about AMR, CNR, and ACR slots:
- AMR slot
-
Intel developed the
AMR slot to provide an easy, standardized way to integrate modem and
audio functions into finished systems at minimal cost, but OEM system
builders ignored it in droves. Why? Mainly because the AMR slot took
the place of a standard PCI slot, and most motherboard designers and
system builders rightly preferred having an extra PCI slot to having
an AMR slot of dubious utility. The AMR slot also had limited
functionality and no support for Plug and Play. The result was that,
although some motherboards included an AMR slot, very few
AMR-compatible cards were ever developed and those that were achieved
only limited distribution. We've seen exactly one
AMR card.
- CNR slot
-
Intel's answer to the
problems of AMR was to redesign the AMR slot. The CNR slot, shown in
Figure 1-2, can coexist with a standard PCI slot,
allowing either a CNR card or a standard PCI card to use the slot
position interchangeably. CNR also adds Plug and Play support and
other features of interest to system designers. AMR and CNR are
incompatible, at both the physical and electrical level. Although we
have seen a few CNR cards, mostly modems and sound adapters, CNR
cards are not much easier to find than AMR cards.
- ACR slot
-
AMR and CNR are both Intel technologies.
AMD, VIA and the rest of the everyone-who-is-not-Intel camp came up
with an alternative called the ACR slot, which is found on some
Intel-free motherboards. The ACR slot is physically a standard PCI
slot connector, which you can recognize because it's
turned 90 degrees to the other PCI connectors on the motherboard. In
theory, the ACR slot offers several advantages over the AMR/CNR slot,
including its use of standard connectors and its additional
flexibility because of the greater number of available pins. In
practice, we've never seen or even heard of a card
designed to fit that slot, so it is effectively a wasted connector.
Intel warns that the AMR and CNR interfaces are not rigidly defined,
so it is quite possible that any given AMR or CNR card simply will
not work in a particular AMR or CNR slot. If your motherboard has an
AMR, CNR, or ACR slot, we suggest you pretend it's
not there.
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