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Hack 70 Don't Expect Much from AGP Aperture Size
Setting the AGP aperture size is not a performance boost, but it will let your AGP adapter work to its maximum rendering and display capabilities. AGP aperture size is a value in BIOS setup, shown in Figure 7-3, that establishes a range of memory-addressing space that may be used for video texturing. It does not:
Additionally, it may be set lower than the amount of RAM on your video card. Figure 7-3. BIOS setup parameters for AGP aperture size![]() When your operating system initializes for an AGP video card, it maps the aperture to a collection of 4 KB pages of main memory. This memory may never be used as you work with your PC, some of it may be used from time to time, or all of it may be used, depending on how graphic-intensive your applications are. These memory blocks are not one big chunk of system memory carved out all at once, nor are they all in one section of memory. Instead, they are fragments, but AGP requires its memory to be addressed as a continuous block—and this block is the AGP aperture, a range of memory above that of the physical system memory used to give AGP its required continuous addressing block to work with. Generally, the AGP aperture may use only half as much system memory as the aperture size is set for and may never use any or all of that amount. Performance tests run by a number of independent sites (http://www.tweak3d.net/articles/aperture-size/, http://www.cybercpu.net/howto/basic/AGP_aperture_2/, and http://www.adriansrojakpot.com/Speed_Demonz/New_BIOS_Guide/AGP_Aperture_Size.htm) indicate the proper setting to be either 64 or 128 MB. The 3DMark tests I ran showed no performance difference between the two settings, so I leave the AGP aperture set at 64 MB.
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