Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Macromedia Flash 8 Bible
Macromedia Flash 8 Bible
byRobert ReinhardtandSnow Dowd
John Wiley & Sons 2006 (1322 pages)
ISBN:0471746762

Written by two of the industry’s top Flash experts, this user-friendly, in-depth text covers the very latest release of Macromedia Flash, and functions as the perfect, real-world guide to the workings and capabilities of this powerful program.

Table of Contents
Macromedia Flash 8 Bible
Foreword
Preface
Part I - An Introduction to Flash Web Production
Chapter 1 - Understanding the Flash 8 Framework
Chapter 2 - Exploring Web Technologies
Chapter 3 - Planning Flash Projects
Part II - Mastering the Flash Environment
Chapter 4 - Interface Fundamentals
Chapter 5 - Drawing in Flash
Chapter 6 - Symbols, Instances, and The Library
Chapter 7 - Applying Color
Chapter 8 - Working with Text
Chapter 9 - Modifying Graphics
Part III - Creating Animation and Effects
Chapter 10 - Animation Strategies
Chapter 11 - Timeline Animation
Chapter 12 - Applying Filters and Effects
Chapter 13 - Applying Layer Types
Chapter 14 - Character Animation Techniques
Part IV - Integrating Media Files with Flash
Chapter 15 - Adding Sound
Chapter 16 - Importing Artwork
Chapter 17 - Displaying Video
Part V - Adding Basic Interactivity to Flash Movies
Chapter 18 - Understanding Actions and Event Handlers
Chapter 19 - Building Timelines and Interactions
Chapter 20 - Making Your First Flash 8 Project
Part VI - Distributing Flash Movies
Chapter 21 - Publishing Flash Movies
Chapter 22 - Integrating Flash Content with Web Pages
Chapter 23 - Using the Flash Player and Projector
Part VII - Approaching ActionScript
Chapter 24 - Knowing the Nuts and Bolts of Code
Chapter 25 - Controlling Movie Clips
Chapter 26 - Using Functions and Arrays
Chapter 27 - Interacting with Movie Clips
Part VIII - Applying ActionScript
Chapter 28 - Sharing and Loading Assets
Chapter 29 - Sending Data In and Out of Flash
Chapter 30 - Applying HTML and Text Field Formatting
Chapter 31 - Creating a Game in Flash
Chapter 32 - Managing and Troubleshooting Flash Movies
Part IX - Integrating Components and Data-Binding
Chapter 33 - Using Components
Chapter 34 - Binding Data and Events to Components
Chapter 35 - Building an Image Gallery Component
Part X - Expanding Flash
Chapter 36 - Working with Raster Graphics
Chapter 37 - Working with Vector Graphics
Chapter 38 - Working with Dreamweaver 8
Part XI - Appendixes
Appendix A - Using the CD-ROM
Appendix B - Guest Experts' Information
Appendix C - Digital Audio Basics
Appendix D - Digital Video Basics
Color Images
Index
List of Figures
List of Tables
List of Listings
List of Sidebars

Next Page
Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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