Free Open Book
Macromedia Flash 8 Bible
List of Sidebars
Chapter 1:
Understanding the Flash 8 Framework
Introducing Flash Player 8
Chapter 3:
Planning Flash Projects
Information Architects
Chapter 5:
Drawing in Flash
Adjusting Drawing Settings
Chapter 6:
Symbols, Instances, and The Library
Resolving conflicts between Library assets
Graphic symbols versus Movie Clip symbols
Editing and Developing
Chapter 10:
Animation Strategies
Keeping Ideas Fresh
Chapter 11:
Timeline Animation
Frame Rate and Animation Timing
Read This Before Using Create Motion Tween
Chapter 15:
Adding Sound
MP3s Demystified
How Sound Is Stored in a Flash Movie
Chapter 16:
Importing Artwork
Raster Images: Resolution, Dimensions, and Bit Depth
Chapter 17:
Displaying Video
XML Schemas for Cue Points
Using Appropriate Data Rates with Your Target Audience
Chapter 18:
Understanding Actions and Event Handlers
Deprecated and Incompatible Actions: What Are They?
Chapter 19:
Building Timelines and Interactions
What Is Dot Syntax?
Paths in Flash 4 or Earlier Movies
Chapter 20:
Making Your First Flash 8 Project
Main Timeline versus Scene Structure
Chapter 21:
Publishing Flash Movies
One Reason to Use Imported MP3 Files
A Word about the Export Movie Command
Chapter 23:
Using the Flash Player and Projector
The Flash Player on Mobile Devices
Chapter 24:
Knowing the Nuts and Bolts of Code
Using Esc Shortcut Keys for Actions
Using the #include Action
Subroutines in Flash Player 4 or Flash Lite 1.0/1.1 Movies
Chapter 26:
Using Functions and Arrays
Strict Typing in ActionScript 2.0
Emulating Arrays in Flash Player 4 or Flash Lite 1.0/1.1 Movies
Chapter 28:
Sharing and Loading Assets
_level0 or _root: What's the Difference?
loadMovie() versus loadMovieNum()
Loading External Files Through Proxy Servers
Chapter 31:
Creating a Game in Flash
A Quick Overview of Events and the EventDispatcher Class
Chapter 32:
Managing and Troubleshooting Flash Movies
Simulating the trace() Action Online
Using the Debug Version of Flash Player 8
Layer Order and Execution Order
Chapter 33:
Using Components
Different Flash MX Components
For Uncompiled Components Only: Component Definition Dialog Box
Chapter 36:
Working with Raster Graphics
Color Management in Photoshop
Appendix D:
Digital Video Basics
Comparing Video Sources
Index:
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Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars
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