Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Index

K

K (Paint Bucket tool)
applying fill with, 269
description of, 227
gap problems and, 436
Gap size option, 272
highlight point of gradient fill, setting, 276
Lock Fill option, 272–274
uses of, 270–272
Keep Use Counts Updated command (Library), 169
key (animator), 432
keyboard shortcuts
A (Selection tool), 138
A (Subselection tool), 146
corner radius of rectangle shape, adjusting, 115
description of, 75–77
E (Eraser tool), 126
F1 (show/hide Help panel), 66
F4 (hide Tools panel), 77
F5 (add frame), 328
F6 (insert keyframe), 326
F7 (convert to blank keyframe), 328
F8 (convert bitmap to Flash symbol type), 523
F9 (open Actions panel), 477
J (Object Drawing toggle), 340
L (Lasso tool), 144
N (Line tool), 112
navigating Timeline, 95
O (Oval tool), 113
P (Pen tool), 127
R (Rectangle tool), 114
Shift+F2 (Scene panel), 88
Shift+F3 (Behaviors panel), 623
Shift+F5 (Remove Frames), 103, 328
Shift+F6 (Clear Keyframe), 104
Shift+F6 (Remove Keyframes), 328
Shift+F8 (Project panel), 50
Shift+F12 (Publish menu), 736
> (step forward advancing), 437
tools, 79
Keyboard Shortcuts dialog box
Export Set as HTML button, 77
overview of, 75–76
keyframe
adding to Timeline, 327–328
aligning contents of, 685
capturing time event with, 646
clearing, 104
description of, 100, 326
editing contents of, 104
frame-by-frame animation and, 326–327
inserting, 103
mapping presentation area to, 677–680
in video footage, 548–549
keying, 609
keyPress event handler, 643–645
Knockout setting (filters), 369, 415
Kroeger, Craig (designer), 1214
Krug, Steve, Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd edition, 45

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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z
List of Figures
List of Tables
List of Listings
List of Sidebars


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