Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Index

H

Hairline line style, 134
HaloTheme symbol, 1139
Hand tool, 87
handles, CDBA86
Hangman game design
building project, 1050–1051
checking status of game, 1066–1069
four phases of, 1047–1050
initializing, 1052–1055
interface, building
alphabet, creating, 1058–1059
text fields, creating, 1056–1058
scripting, 1051
skills required for, 1047
starting game, 1059–1063
storing user and game information, 1069–1070
user input and, 1063–1066
Hard light blend mode, 385
Hatched line style, 135
Height option (Export Image dialog box), CDBC24
Help menu options, 64–66
Help panel
accessing, 794
search in, 4
showing or hiding (F1), 66
using, 794–795
Using FlashðWorking with Projects, 48
HelpðFlash Help, 65
HelpðGetting Started with Flash, 65
HelpðLiveDocs, 65
HelpðManage Extensions, 66
HelpðWhat's New in Flash 8, 65
hexadecimal notation, 205
Hide Edges command (Document window), 91
Hide object setting (filters), 369
Hide Others command (Layers contextual menu), 106
hiding. See also showing
Help panel (F1), 66
layer, 418
shortcut keys in Actions panel, 794
Tools panel (F4), 77
history of Flash, 20
History panel
Fireworks, creating Fireworks command with, CDBC11–CDBC12
Flash
Clear History command, 304
Copy Steps control, 303–304
History View setting, 304
overview of, 302–303
Replay Steps control, 303
Save As command, 304–305
using, 158
Hit Button state, 185
hitTest() method, 890–892
How to Boss Your Fonts Around (Williams), 249
HTML
documents, for project, 46
establishing variable with, 805–806
overview of, 27–28
supported tags, 1015–1017
HTML alignment setting (Publish Settings dialog box), 727
HTML tab (Publish Settings dialog box), 722–728, 751–752
HTML templates, 740
Hue slider (Adjust Color filter), 378–379

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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z
List of Figures
List of Tables
List of Listings
List of Sidebars


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