Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Color Images

The new Flash 8 interface for Mac OS X

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Learn to customize your Flash workspace in Chapter 4

The new Flash 8 interface for Windows XP

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Learn to customize your Flash workspace in Chapter 4

Working with color

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Default Web 216 swatches

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Web 216 Sort by Color

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Enhanced gradient controls

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Source GIF image and loaded custom color swatches

Get to know the improved Flash 8 Color panels in Chapter 7

Use the new Adjust Color filter to quickly modify bitmaps or vector graphics

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Learn to use Flash 8 Filters and Timeline effects in Chapter 12

Contorl color with greater ease and accuary

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Learn the difference between Color filters and Color properties in Chapter 12

Use the new blend modes for static and animated effects

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Learn to apply blend modes and combine them with filters in Chapter 12

Make better drop shadows and other dynamic effects

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Learn to apply the new Flash 8 filters, including Drop Shadow, in Chapter 12

Create artwork with Flash drawing and effects tools

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Create and modify custom gradients for lighting effects in Chapter 9

Import and optimize vector artwork in Flash 8

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Original vector artwork in Illustrator's CMYK and RGB color spaces

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Imported EPS files as displayed in Flash's RGB environment

For guidelines on importing artwork refer to Chapter 16

Animation fundamentals and character animation techniques

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Bounces for head turns

Learn from examples by expert animators in Part III

Advanced animation strategies and special effects

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Richard Bazley's illustrative animation drawn directly in Flash

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JibJab.com's filter techniques for broadcast animation

Learn from examples by expert animators in Part III

Work with digital video sources files

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Low-quality sample: from a digital still camera

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Mid-quality sample: from a DV camcorder

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High-quality sample: from a DVCAM camcorder

Review digital source comparisons in Appendix D on the CD-ROM

Use video as a basis for fluid hand-drawn animation

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Animator Felix Stumpf explains his technique in Chapter 14

Bulid complete Flash 8 projects

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"Making Your First Flash 8 Project" in Chapter 20

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"Creating a Game in Flash" in Chapter 31

Flash 8 project examples relate to real-world workflow

Integrate Flash 8 components with your workflow

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"Using the FLVPlayback Component" in Chapter 17

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"Building an Image Gallery Component" in Chapter 35

Utilize video and image assets within your Flash movies

Unleash the power of data binding with Flash 8 componments

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Build a video clip selector with the XMLConnector component

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Make a list of cue points for a video clip with ActionScript

Learn a variety of data binding techniques in Chapter 34


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Appendix A: Using the CD-ROM
Appendix B: Guest Experts' Information
Appendix C: Digital Audio Basics
Appendix D: Digital Video Basics
Color Images
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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