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Free Open Book
Macromedia Flash 8 Bible |
Color ImagesThe new Flash 8 interface for Mac OS X Learn to customize your Flash workspace in Chapter 4 The new Flash 8 interface for Windows XP Learn to customize your Flash workspace in Chapter 4 Working with color
Default Web 216 swatches
Web 216 Sort by Color
Enhanced gradient controls
Source GIF image and loaded custom color swatches Get to know the improved Flash 8 Color panels in Chapter 7 Use the new Adjust Color filter to quickly modify bitmaps or vector graphics Learn to use Flash 8 Filters and Timeline effects in Chapter 12 Contorl color with greater ease and accuary Learn the difference between Color filters and Color properties in Chapter 12 Use the new blend modes for static and animated effects Learn to apply blend modes and combine them with filters in Chapter 12 Make better drop shadows and other dynamic effects Learn to apply the new Flash 8 filters, including Drop Shadow, in Chapter 12 Create artwork with Flash drawing and effects tools Create and modify custom gradients for lighting effects in Chapter 9 Import and optimize vector artwork in Flash 8 Original vector artwork in Illustrator's CMYK and RGB color spaces Imported EPS files as displayed in Flash's RGB environment For guidelines on importing artwork refer to Chapter 16 Animation fundamentals and character animation techniques Bounces for head turns Learn from examples by expert animators in Part III Advanced animation strategies and special effects Richard Bazley's illustrative animation drawn directly in Flash JibJab.com's filter techniques for broadcast animation Learn from examples by expert animators in Part III Work with digital video sources files Low-quality sample: from a digital still camera Mid-quality sample: from a DV camcorder High-quality sample: from a DVCAM camcorder Review digital source comparisons in Appendix D on the CD-ROM Use video as a basis for fluid hand-drawn animation Animator Felix Stumpf explains his technique in Chapter 14 Bulid complete Flash 8 projects "Making Your First Flash 8 Project" in Chapter 20 "Creating a Game in Flash" in Chapter 31 Flash 8 project examples relate to real-world workflow Integrate Flash 8 components with your workflow "Using the FLVPlayback Component" in Chapter 17 "Building an Image Gallery Component" in Chapter 35 Utilize video and image assets within your Flash movies Unleash the power of data binding with Flash 8 componments Build a video clip selector with the XMLConnector component Make a list of cue points for a video clip with ActionScript Learn a variety of data binding techniques in Chapter 34 |
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