Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Applications

The CD-ROM included with this book aids you with many examples and tutorials by providing relevant files and software trials, including the following:

  • Limited edition versions of Craig Kroeger's vector-based fonts from www.miniml.com, as described in Chapter 8, "Working with Text."

  • Custom components for image loading and effects, scripted by Robert Reinhardt and integrated with project examples in Chapters 20, "Making Your First Flash 8 Project," and 35, "Building an Image Gallery Component."

  • Just about every .fla and .swf file that is discussed in the book, including those shown in examples from guest experts.

Web Resource 

Other applications or utilities discussed in the book can be found online. For a list of relevant Web links, refer to the links.html document included in the main directory of the CD-ROM.

Shareware programs are fully functional, trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are copyrighted games, applications, and utilities that are free for personal use. Unlike shareware, these programs do not require a fee or provide technical support. GNU software is governed by its own license, which is included inside the folder of the GNU product. See the GNU license for more details.

Trial, demo, or evaluation versions are usually limited either by time or functionality (such as being unable to save projects). Some trial versions are very sensitive to system date changes. If you alter your computer's date, the programs will "time out" and will no longer be functional.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Appendix A: Using the CD-ROM
Reviewing Example .swf and .fla Files
Installing and Using Plug-Ins and Applications
Applications
Troubleshooting
Customer Care
Appendix B: Guest Experts' Information
Appendix C: Digital Audio Basics
Appendix D: Digital Video Basics
Color Images
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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