Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Using Raster Animation Tools

Although the main appeal of Flash is the sleekness of vector-based animation, there are occasions when you might want to try something a little different — such as rendering an animation sequence or some graphics in a 3D program. Whether you choose to start your animation in a raster program because you are more comfortable in the authoring environment or because you simply like the look of the artwork, you can easily integrate your raster artwork with Flash projects. An increasing number of programs natively support export to the SWF format. However, the workflow described earlier in this chapter for optimizing a bitmap sequence for Flash can be used to integrate raster image sequences from any program that may not support direct export to the SWF format.

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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Chapter 36: Working with Raster Graphics
Preparing Bitmaps for Use in Flash 8
Enhancing Web Production with Fireworks
Preparing Images for Flash with Photoshop CS2
Bringing Bitmaps to Life with Multiplane Animation
Exporting Raster Images from Flash
Using Raster Animation Tools
Summary
Chapter 37: Working with Vector Graphics
Chapter 38: Working with Dreamweaver 8
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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