Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 36: Working with Raster Graphics

Overview

In This Chapter

Preparing raster images for use in Flash projects

Using Fireworks to streamline workflow

Importing bitmap sequences to the Flash Timeline

Using layered bitmaps with alpha channels to create multiplane animation

Exporting raster images from Flash

Bringing raster animation from other programs into Flash

Although Flash can generally hold its own for vector art creation, you need another application to acquire, finesse, and export bitmap images for use in your Flash projects. Flash 8 is an amazingly versatile application that can import and export just about any raster (aka bitmap) image format. Bitmap smoothing in Flash 8 is much more effective than it has been in previous versions of Flash — making it easier to achieve clean results with rotated or scaled bitmap images.

New Feature 

The addition of Filters and blend modes in Flash 8 opens up some new creative possibilities and reduces the amount of preproduction required to integrate raster artwork with Flash graphics. Finally having a decent built-in Blur filter is a boon for animators and artists who rely on blur to simulate motion or depth of field with layered bitmap images.

Cross-Reference 

For coverage of Flash 8 Filters and blend modes and how to use them, refer to Chapter 12, "Applying Filters and Effects."

This chapter shows you how to create bitmaps for Flash in image editing applications such as Macromedia Fireworks and Adobe Photoshop.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Chapter 36: Working with Raster Graphics
Preparing Bitmaps for Use in Flash 8
Enhancing Web Production with Fireworks
Preparing Images for Flash with Photoshop CS2
Bringing Bitmaps to Life with Multiplane Animation
Exporting Raster Images from Flash
Using Raster Animation Tools
Summary
Chapter 37: Working with Vector Graphics
Chapter 38: Working with Dreamweaver 8
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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