Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Summary

  • Components are a fast and easy way to add interactivity to a movie. They save time and increase usability through consistency, intuitiveness, and solid ActionScript.

  • Flash 8 (and Flash MX 2004) components are called V2 components, whereas Flash MX components are called V1 components.

  • The User Interface components that ship with Flash 8 are compiled clips. All of the components' assets and code are condensed into a single symbol. You cannot edit a component's assets in its compiled version.

  • Some of the most useful UI elements are already built into Flash 8, including radio buttons, click buttons, combo boxes, lists, and scrolling panes. Using these facilitates user friendliness with your Flash projects because they emulate the user interface elements commonly used across the Internet and on many desktop applications.

  • You can change the look and feel of your components by using the setStyle() method of the individual component or of the _global.style object.

  • If you are changing the fonts on your components, you probably want to embed them to avoid problems if your end-user does not have the font you are calling for.

  • Advanced users of Flash may want to create their own custom components. Custom components can be reused from movie to movie, exchanged, or sold on the Internet. You can download additional components to add to your own movie from online resources, such as the Macromedia Exchange.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Chapter 33: Using Components
What are Components?
Why Use Components?
How to Add a Component
Where to Find Components, Assets, and Parameters
Modifying Component Color Properties and Parameters
Removing Components from Your Movie
Components in Flash 8
Understanding the Listener Event Model for Components
Using the Delegate Class to Control Scope with Listeners
Using Components in Your Movie
Modifying Components
Using Embedded Fonts with Components
Replacing Component Skins
Custom Components
Summary
Chapter 34: Binding Data and Events to Components
Chapter 35: Building an Image Gallery Component
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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