Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Where to Find Components, Assets, and Parameters

You can find, control, and edit your components in many areas of the Flash interface. Understanding each of these areas will help you add custom features to your Flash movies that use components.

Components Panel

You can find this panel, shown in Figure 33-3, by going to Window ð Components or by using the Ctrl+F7 or z+F7 shortcut. This panel includes all of the components that ship with Flash Basic 8 or Flash Professional 8.

Image from book
Figure 33-3: The Components panel in Flash Basic 8 (left) and Flash Pro 8 (right)
Note 

As mentioned earlier in this chapter, the Professional version of Flash 8 has many more components than the standard version.

If you add components that you have downloaded from other Web sites, such as the Macromedia Exchange, you will be able to access the sets from this panel as well. Each set appears as a new nesting.

Note 

The Components panel uses a tree structure, in which every set is shown in the panel. The components of each set are nested with each node.

Property Inspector

The Property inspector includes an extra tab when you have a component instance selected on the Stage. The Parameters tab includes an area similar to the Component Inspector panel (discussed next), where you can change the values of each parameter depending on how you need to use the component. Figure 33-4 shows the parameters of a ComboBox component.

Image from book
Figure 33-4: The Property inspector enables you to quickly configure a component.

The Properties tab enables you to add color effects, such as Brightness, Tint, Alpha, or a combination of these attributes — just as you can with any other symbol in Flash. You can also swap the instance with another symbol from this tab. Note that you can also apply filter effects to component instances with the Filters tab.

Cross-Reference 

To learn more about the new filter effects in Flash 8, read Chapter 12, "Applying Filters and Effects," and Chapter 35, "Building an Image Gallery Component."

Component Inspector Panel

The Component Inspector panel is the central control area for component parameters and bindings. You can find this panel by choosing Window ð Component Inspector or by using the Alt+F7 or Option+F7 shortcut. In Flash Basic 8, this panel has only one tab named Parameters (see Figure 33-5). In the Parameters tab, you can set values for each parameter of a component instance, just as you can with the Property inspector. This tab can also be used to display custom user interface movie files (.swf) for components.

Image from book
Figure 33-5: The Component Inspector as seen in Flash Basic 8
Tip 

The Component Inspector panel also features a Component Wizard icon. If a component was built to employ a wizard, clicking this button will initiate the wizard.

If you are using Flash Professional 8, the Component Inspector features two additional tabs: Bindings and Schema (see Figure 33-6). These tabs are used for more advanced data features of many extra components that ship with Flash Professional 8.

Image from book
Figure 33-6: The Component Inspector panel as seen in Flash Professional 8
Note 

The Bindings and Schema tabs can also be used with User Interface Components, but you can only see these tabs if you are using Flash Professional 8.

Cross-Reference 

For more information on binding data to components via the Bindings and Schema tabs, refer to Chapter 34, "Binding Data and Events to Components." You can also find examples of their usage in the Help panel by searching with the phrase "data binding."

Library Panel

After dragging a UI component to the Stage, you will notice a new Compiled Clip symbol for the component added to your Library. If you want to remove a component from your Flash document, be sure to delete it from the Library as well as from the Stage.

Actions Panel and ActionScript

Not only is there ActionScript hidden within the compiled components that ship with Flash 8, but you can also write ActionScript to control components or modify their appearance. The built-in components that ship with Flash 8 have several methods and properties that you can use to customize their functionality. Later in this chapter, you learn how to tap some of these scripted resources.

Tip 

You can also use behaviors, found in the Behaviors panel, with several of the components.


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     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Chapter 33: Using Components
What are Components?
Why Use Components?
How to Add a Component
Where to Find Components, Assets, and Parameters
Modifying Component Color Properties and Parameters
Removing Components from Your Movie
Components in Flash 8
Understanding the Listener Event Model for Components
Using the Delegate Class to Control Scope with Listeners
Using Components in Your Movie
Modifying Components
Using Embedded Fonts with Components
Replacing Component Skins
Custom Components
Summary
Chapter 34: Binding Data and Events to Components
Chapter 35: Building an Image Gallery Component
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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