Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 33: Using Components

Overview

In This Chapter

Understanding components

Using components in Flash 8

Using components in your movie

Using style properties

Embedding fonts

Modifying component skins

Exchanging and acquiring components

A major change in Flash MX 2004 was the addition of a whole new set of components, known as V2 components, and the architecture that they use. Flash 8 continues to offer the same variety of components, with some modifications to solve minor bugs present in the Flash MX 2004 versions. Components offer an easy way to reuse complicated elements within your movie without having to build them on your own. Although it's beyond the scope of this chapter, you can also build your own custom components. In this chapter, we take a look at what components are, their parameters, and how to work with many of the components included with Flash 8.

Flash Basic 8 ships with 14 User Interface components, and doesn't feature any other component sets. Flash Professional 8, however, has 22 User Interface components, 6 Data components, and several components related to Flash Video playback and control.

New Feature 

The new FLVPlayback component enables you to play Flash Video files (.flv) with extreme ease. This component is only included with Flash Professional 8, and we discuss it at length in Chapter 17, "Displaying Video."

Cross-Reference 

This chapter discusses User Interface (UI) components. For more discussion of the Data components in Flash Pro 8, read Chapter 34, "Binding Data and Events to Components."


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     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Chapter 33: Using Components
What are Components?
Why Use Components?
How to Add a Component
Where to Find Components, Assets, and Parameters
Modifying Component Color Properties and Parameters
Removing Components from Your Movie
Components in Flash 8
Understanding the Listener Event Model for Components
Using the Delegate Class to Control Scope with Listeners
Using Components in Your Movie
Modifying Components
Using Embedded Fonts with Components
Replacing Component Skins
Custom Components
Summary
Chapter 34: Binding Data and Events to Components
Chapter 35: Building an Image Gallery Component
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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