Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 32: Managing and Troubleshooting Flash Movies

Overview

In This Chapter

Controlling code hints and syntax coloring

Organizing and editing code

Using the Output panel

Knowing the Flash Debugger panel

Assigning breakpoints

Debugging a Flash movie remotely

External code files

Troubleshooting guidelines

Community help

Is there anything worse than sitting at your computer, scratching your head, utterly frustrated because something won't work as planned? Chances are it is something really minor. This chapter focuses on tools, methods, and techniques you can use to fix these sorts of problems.

Many problems can occur while you are creating your movie. ActionScript errors, movie structure and design components, and external technologies, such as XML and server-side processes, may cause problems. Debugging your Flash document can seem like an overwhelming task, but with the right tools, it's not as daunting. In this chapter, we'll review a few tools that can help you. At the end of the chapter you will find a good practices list, troubleshooting guidelines, and testing matrices that you can use to sort out common issues and problems that often occur when you are developing with Flash.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Chapter 28: Sharing and Loading Assets
Chapter 29: Sending Data In and Out of Flash
Chapter 30: Applying HTML and Text Field Formatting
Chapter 31: Creating a Game in Flash
Chapter 32: Managing and Troubleshooting Flash Movies
Customizing the Actions Panel
Managing Your Code
Using the Output Panel
Knowing the Flash Debugger Panel
Assigning Breakpoints
Debugging a Flash Movie Remotely
Storing Code in External Files
Troubleshooting Guidelines
Community Help
Summary
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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