Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Summary

  • Input text fields can accept text data from anyone viewing the Flash movie (.swf) with Flash Player 4 or higher. Input text fields are treated as ActionScript variables if you access them via their Var name. If you use instance names with text fields, the Flash movie will work only in Flash Player 6 or higher.

  • Dynamic text fields can display any string values retrieved with ActionScript in the Flash movie.

  • Any data exchange between Flash and a remote application or server-side script should use four steps, or states: input, send, wait, and output.

  • You can use a Flash form to gather feedback from your site's visitors. The form's data can be sent to a properly configured server-side script for further data processing, such as sending the data in an e-mail to the site administrator.

  • The LoadVars object can send and load text data to a Web server script or application.

  • XML data structures are quickly becoming an interbusiness standard for data exchange over the Web. Flash can use XML data structures to send and receive data from your Web server.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Chapter 28: Sharing and Loading Assets
Chapter 29: Sending Data In and Out of Flash
Using Text Fields to Store and Display Data
Defining a Data Process with States
Creating a User Comment Form
Using XML Data in Flash Movies
Summary
Chapter 30: Applying HTML and Text Field Formatting
Chapter 31: Creating a Game in Flash
Chapter 32: Managing and Troubleshooting Flash Movies
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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