Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Summary

  • If you want to make sure that your larger Flash movies don't pause during playback over the Web, you may want to make a preloader for each Flash movie you make.

  • Preloaders can use three different ways to test the download progress of the Flash movie .swf file: ifFrameLoaded(), _framesloaded/_totalframes, and getBytesLoaded()/getBytesTotal(). The most accurate mechanism uses the getBytesLoaded()/getBytesTotal() methods.

  • You can break up large Flash projects into several smaller Flash movie components that are loaded into a primary Flash movie when they're needed.

  • The loadMovie() action enables you to download .swf files into level or Movie Clip instance locations.

  • You can load most popular Web image formats, including JPEG, PNG, and GIF, with the loadMovie() action in Flash Player 8 movies.

  • You can download MP3 files directly into Flash Player 6 or higher movies using the loadSound() method of the Sound class.

  • The MovieClipLoader class can make the job of loading and monitoring asset loading much easier.

  • You can load Flash Video files (.flv) into Flash Player 7 or higher movies, using the NetStream class. A NetStream instance is attached to a Video object to display the clip.

  • You can build your own asset loader scripts that indicate the load progress of all supported asset formats in Flash Player 8. When you create your own preloader scripts, the overall .swf file size is much smaller than the size of Flash movies that use the Loader and ProgressBar components.

  • The new Loader and ProgressBar components can quickly add external asset loading features to your Flash movies.

  • You can share Flash assets with the shared library feature. Assets are stored in one or more Shared library .swf files and referenced by other Flash movies.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Chapter 28: Sharing and Loading Assets
Managing Smooth Movie Download and Display
Preloading a Flash Movie
Preloading a Flash Movie Containing Components
Loading Flash Movies
Loading Images into Flash Movies
Loading an Asset with the MovieClipLoader API
Loading MP3 Audio into Flash Movies
Loading a Flash Video into a Flash Movie
Displaying a Flash Video at Its Native Size
Using a Preloader for External Assets
Using the Loader and ProgressBar Components
Accessing Items in Shared Libraries
Summary
Chapter 29: Sending Data In and Out of Flash
Chapter 30: Applying HTML and Text Field Formatting
Chapter 31: Creating a Game in Flash
Chapter 32: Managing and Troubleshooting Flash Movies
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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