Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 28: Sharing and Loading Assets

Overview

In This Chapter

Creating a preloader for your Flash movie

Loading Flash movies into other Flash movies

Using the MovieClipLoader API

Loading image files into Flash movies

Loading MP3 audio into Flash movies

Loading Flash Video files into Flash movies

Using a preloader for external media files

Centralizing assets with Shared libraries

Because most Flash movies are downloaded and viewed over the Web, ActionScript has a number of advanced actions that are dedicated solely to controlling the download and display of movies and Library assets. Actions that check the loaded bytes of a Flash movie file (.swf) or media file let developers prevent a movie from playing before a specified portion of it has finished loading. The loadMovie() and unloadMovie() actions enable Flash content to be broken into small pieces or assets that are downloaded only when they are needed.

New Feature 

Flash Player 8 enables you to load PNG, GIF, and progressive JPEG images into your Flash movies, in addition to MP3, .flv, and .swf files. We show you how to load these media files in this chapter.

Web Resource 

Refer to the Runtime Loading chart listed in the "Flash Asset Management" section of the www.flashsupport.com/links page for more information on Flash Player compatibility with run-time assets.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Chapter 28: Sharing and Loading Assets
Managing Smooth Movie Download and Display
Preloading a Flash Movie
Preloading a Flash Movie Containing Components
Loading Flash Movies
Loading Images into Flash Movies
Loading an Asset with the MovieClipLoader API
Loading MP3 Audio into Flash Movies
Loading a Flash Video into a Flash Movie
Displaying a Flash Video at Its Native Size
Using a Preloader for External Assets
Using the Loader and ProgressBar Components
Accessing Items in Shared Libraries
Summary
Chapter 29: Sending Data In and Out of Flash
Chapter 30: Applying HTML and Text Field Formatting
Chapter 31: Creating a Game in Flash
Chapter 32: Managing and Troubleshooting Flash Movies
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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