Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Part VIII: Applying ActionScript

Chapter List

Chapter 28: Sharing and Loading Assets
Chapter 29: Sending Data in and Out of Flash
Chapter 30: Applying HTML and Text Field Formatting
Chapter 31: Creating a Game in Flash
Chapter 32: Managing and Troubleshooting Flash Movies

Part Overview

One of the other most powerful features of the Flash Player is the capability for dynamic data loading. Chapter 28 introduces you to MP3, JPEG/PNG/GIF, and FLV loading, and covers how to share and load assets between multiple SWF files. You will be surprised to find in Chapter 29 how easy it is to create a dynamic Flash movie that sends data with the LoadVars class and to integrate XML data with your Flash movies. Chapter 30 gives you the tools you need to take control of Flash text fields using HTML tags and the TextFormat class. This chapter also introduces the CSS features and new text rendering options in Flash 8. Chapter 31 gives you an opportunity to apply your new ActionScript know-how to build an interactive game, using design patterns with your ActionScript code. Chapter 32 is an overview of the most common issues that may come up in your Flash production and the best practices for resolving problems and optimizing your workflow.

Note: If you're hungry for more ActionScript, you can find everything you need for more advanced code in the Flash 8 ActionScript Bible (Wiley, 2006).


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Chapter 28: Sharing and Loading Assets
Chapter 29: Sending Data In and Out of Flash
Chapter 30: Applying HTML and Text Field Formatting
Chapter 31: Creating a Game in Flash
Chapter 32: Managing and Troubleshooting Flash Movies
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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