Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Summary

  • Before you begin to add complex interactivity to your Flash document, you need to break down the steps in the interactive process in a natural language that you can understand.

  • After you know what you want your presentation to do, you can start to clarify the interactive steps and translate those steps into Flash-compatible actions.

  • You can add ActionScript to your Flash document with the Actions panel. The Actions panel's Script pane is where you type or insert the actions that are invoked from elements in a Flash movie.

  • ActionScript 2.0 can declare data types for each variable you use in a Flash movie. This practice, known as strong typing, enables you to catch errors within your ActionScript code more easily.

  • Variables, a programming device, enable you to store property values, strings, paths, or expressions in order to reduce the redundancy of code and to simplify the process of computing information.

  • Variables can be declared with actions, input, or dynamic text fields, or by loading them from an external data source, such as a server-side script, text document, or HTML-specified flashvars values.

  • Expressions are equations that refer to a mathematical operation, a string concatenation, or an existing code object (another variable or object value).

  • You can use if...else if...else actions to add intelligence to your interactive actions. These actions test a condition and execute a certain set of actions if the condition is true.

  • Loop actions execute a given set of actions repeatedly until a loop condition is no longer true.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Chapter 24: Knowing the Nuts and Bolts of Code
Breaking Down the Interactive Process
The Basic Context for Programming in Flash
One Part of the Sum: ActionScript Variables
Declaring Variables in ActionScript
Creating Expressions in ActionScript
Creating a Login Sequence with Variables
Summary
Chapter 25: Controlling Movie Clips
Chapter 26: Using Functions and Arrays
Chapter 27: Interacting with Movie Clips
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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