Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Part VII: Approaching ActionScript

Chapter List

Chapter 24: Knowing the Nuts and Bolts of Code
Chapter 25: Controlling Movie Clips
Chapter 26: Using Functions and Arrays
Chapter 27: Interacting with Movie Clips

Part Overview

Now that you're comfortable in the Flash authoring environment, it's time to see what you can do when you move beyond basic timelines and start architecting and controlling content with ActionScript. Chapter 24 introduces the basic syntax of ActionScript code so that you understand why all those brackets, dots, and quote marks are used. In Chapter 25 you learn how to control methods and properties of MovieClip objects. If you thought animating Movie Clips was fun, wait until you start to apply more sophisticated control to multiple elements with ActionScript! Chapter 26 covers using functions and arrays, two of the most crucial techniques for organizing and controlling dynamic data. Chapter 27 takes you to the next level of Movie Clip control with an overview of how to detect collisions, and how to use the ColorTransform, Sound, and PrintJob classes to control dynamic movie elements.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Chapter 24: Knowing the Nuts and Bolts of Code
Chapter 25: Controlling Movie Clips
Chapter 26: Using Functions and Arrays
Chapter 27: Interacting with Movie Clips
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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