Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Summary

  • You can customize many Flash movie attributes by adjusting the attributes of the <object> and <embed> tags in an HTML document. Scaling, size, quality, and back ground color are just a few of the Flash movie properties that can be changed within HTML without altering the original .swf file.

  • You can detect the Flash Player plug-in or ActiveX control in a variety of ways: by using the <object> and <embed> tags alone, by using JavaScript and VBScript to check for the presence of the plug-in or the ActiveX Control, or by inserting a Flash sniffer movie into an HTML document with a special <meta> tag.

  • Flash 8 includes an updated Detect Flash Version feature in the Publish Settings. This feature automatically creates an HTML document with the appropriate JavaScript and HTML tags to check for a version of the Flash Player that you specify.

  • Flash movies can interact with JavaScript and DHTML elements on a Web page. This type of interactivity, however, is limited to the 4.0 or higher versions of Internet Explorer (on 32-bit Windows versions) and more current versions of Mozilla compatible browsers.

  • The Flash Player 8 plug-in can receive events and data from JavaScript. For example, JavaScript can query a Flash movie to determine how much of it has downloaded to the browser.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Chapter 21: Publishing Flash Movies
Chapter 22: Integrating Flash Content with Web Pages
Writing Markup for Flash Movies
Detecting the Flash Player
Using Flash Movies with JavaScript and DHTML
Summary
Chapter 23: Using the Flash Player and Projector
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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