Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Publish Preview and Publish Commands

After you have entered the file format types and specifications for each in the Publish Settings dialog box, you can proceed to preview and publish the file types you selected.

Using Publish Preview

The Publish Preview submenu (accessible from File ð Publish Preview) lists all of the file types currently enabled in the Publish Settings dialog box. By default, HTML is the first file type available for preview. In general, the first item enabled in the Formats tab of the Publish Settings dialog box is the first item in the submenu and can be executed by pressing Ctrl+F12 or z+F12. Selecting a file type in the Publish Preview menu launches your default browser and inserts the selected file type(s) into the browser window.

Using Publish

When you want Flash to export the file type(s) selected in the Publish Settings dialog box, choose File ð Publish (Shift+F12). Flash creates the new files wherever the Flash movie was last saved. If you have selected an HTML template in the HTML tab of the Publish Settings dialog box, you may receive a warning or error message if any other necessary files were not specified. That's it! After you've tested the files for the delivery browser and/or platforms of your choice, you can upload the files to your Web server.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Chapter 21: Publishing Flash Movies
Testing Flash Movies
Publishing Your Flash Movies
Publish Settings
Publish Preview and Publish Commands
Using Publish Profiles
Summary
Chapter 22: Integrating Flash Content with Web Pages
Chapter 23: Using the Flash Player and Projector
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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