Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Summary

  • Movie Clips are the key to Flash interactivity. Each Movie Clip has its own independent timeline and playback.

  • Each Movie Clip instance needs a unique name on any given timeline. You cannot reuse the same name on other Movie Clips on a timeline. You can, however, use the same instance name on different timelines.

  • There are two types of target paths for Movie Clips: absolute and relative. Absolute paths start from the Main Timeline and end with the targeted instance name. Relative paths start from the timeline that's issuing the action(s) and end with the targeted instance name.

  • The slash and dot notations are formats for writing either absolute or relative paths. The Slash notation is considered deprecated, and should be avoided unless you are authoring for Flash Player 4 or earlier. The dot notation was introduced in Flash 5 and has a more complete syntax for programming in ActionScript.

  • The Insert Target Path dialog box can help you build the path to a Movie Clip instance, to use with another action.

  • Behaviors can be used across timelines. For example, an instance of a sound created by a behavior on the Main Timeline can be accessed by another behavior located within another Movie Clip instance.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Chapter 18: Understanding Actions and Event Handlers
Chapter 19: Building Timelines and Interactions
Movie Clips: The Key to Self-Contained Playback
Targets and Paths Explained
Targeting Movie Clips in Flash 8
Targeting Movie Clips with Behaviors
Integrating Behaviors with Movie Clips
Summary
Chapter 20: Making Your First Flash 8 Project
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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