Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Summary

  • Flash can use a variety of external media, which enables you to select the most effective format for various types of content.

  • Bitmap smoothing has been greatly improved in Flash 8. Even rotated or scaled bitmaps will look smoother and less jagged on the edges than they would in previous versions of Flash.

  • Bitmaps are best suited for photographic images or images that contain detailed shading and/or complex color blends.

  • Bitmaps can be converted to vector artwork in a variety of ways. This process works best on simplified bitmap images or when it is used to create special image effects.

  • Vector graphics are most often used for logos, line drawings, and other artwork that does not include complex patterns and blends.

  • Flash supports the import of layers, editable text, and gradients from some graphics applications, including Macromedia FreeHand, Fireworks, and Adobe Illustrator. You will need to put some care into preparing files to get the best results, but being able to reuse your file structure and editable elements created in other applications can save you a lot of time.

  • Flash 8 has more robust support for imported gradients and will preserve many Fireworks effects as editable filters in the Flash authoring environment.

  • The new bitmap caching feature in Flash 8 can greatly improve playback performance in movies that use complex vector graphics as background elements or scrolling content.

  • Most graphics applications include their own options for reducing the complexity of vector art. However, using Flash's various tools for optimizing vector artwork can also be an effective way to reduce your final file size.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Chapter 15: Adding Sound
Chapter 16: Importing Artwork
Defining Vectors and Bitmaps
Knowing the File Formats for Import to Flash
Preparing Bitmaps
Preserving Bitmap Quality
Importing and Copying Bitmaps
Setting Bitmap Properties
Being Prepared for Common Problems
Using the Bitmap Buttons in the Property Inspector
Making Sense of Bitmap Compression
Converting Rasters to Vectors
Using External Vector Graphics
Importing Vector Artwork
Optimizing Vectors
Summary
Chapter 17: Displaying Video
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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