Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 16: Importing Artwork

Overview

In This Chapter

Defining rasters and vectors

Knowing the file formats for import to Flash

Preparing bitmaps

Importing and copying bitmaps

Importing sequences

Setting bitmap properties

Converting rasters to vectors

Using external vector graphics

Importing and copying vector artwork

Optimizing complex vector artwork

Although Flash gives you powerful options for creating and modifying a variety of graphics, you don't have to limit yourself to the Flash authoring environment. That's because Flash also has the capability of importing artwork from a wide range of sources. You can import both vector and raster graphics, and you can use both formats in a variety of ways.

In this chapter, we discuss the differences between vector graphics and raster or bitmap images. We also show you how to import external artwork so that you can use it in a Flash movie, as well as tell you about the Flash features that you can use to handle imported bitmap images and vector graphics.

New Feature 

Although the import and edit options have not changed significantly since Flash MX 2004, overall, bitmaps in Flash 8 look better than they ever have. Superior bitmap smoothing results in cleaner-looking images, even if they are scaled in the authoring environment. Another little change that has big creative potential is Flash 8's support for Fireworks filter effects. If you have modified an image in Fireworks, most of the filters will now be preserved as editable when you import a .png to the Flash authoring environment.

We define all the formats that Flash supports and go over some of the issues to consider when preparing artwork for import from various programs. We also introduce some Flash 8 features that are helpful for managing imported assets and give some insight into optimizing your final file size.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Chapter 15: Adding Sound
Chapter 16: Importing Artwork
Defining Vectors and Bitmaps
Knowing the File Formats for Import to Flash
Preparing Bitmaps
Preserving Bitmap Quality
Importing and Copying Bitmaps
Setting Bitmap Properties
Being Prepared for Common Problems
Using the Bitmap Buttons in the Property Inspector
Making Sense of Bitmap Compression
Converting Rasters to Vectors
Using External Vector Graphics
Importing Vector Artwork
Optimizing Vectors
Summary
Chapter 17: Displaying Video
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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