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Macromedia Flash 8 Bible |
Importing Sounds into FlashIn the preceding section, we discussed the various sound formats that Flash 8 can import and export. In addition to covering the merits of the MP3 and Speech codecs, we also explained the uses of platform-specific AIF (Mac) and WAV (Windows) audio files. But we didn't delve into the process of importing sound into Flash 8. So, let's get started.
Unlike other imported assets, such as bitmaps or vector art, Flash won't automatically insert an imported sound file into the frames of the active layer on the timeline. In fact, you don't have to select a specific layer or frame before you import a sound file. That's because all sounds are sent directly to the Library immediately upon import, regardless of whether you use File ð Import ð Import to Stage or Import to Library. After import, the sound becomes part of the Flash document file (.fla), which may make the file size balloon significantly if the sound file is large. The sound does not become part of the Flash movie file (.swf), nor will it add to the size of the Flash movie unless it is assigned to a keyframe, as an instance of that sound, or it is set to export for use in ActionScript.
To import a sound file into the Flash 8 authoring environment, follow these steps:
You can also import sound files into a Flash document by dragging the sound file from the desktop to the Library panel. On the Macintosh, you can drag the sound file to the Stage as well. This method can be especially useful when you have searched for a sound file using the operating system's search tool (Start ð Search in Windows, or Sherlock in the Mac OS), and want to quickly bring the sound file into Flash 8. |
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