Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Summary

  • Flash can be a powerful tool for creating broadcast-quality cartoons. In such cases, many of the usual file-size concerns related to Flash development are set aside because the final output will not have to be Web-friendly.

  • The task of a cartoon animator is to express motion and emotion. Anticipation and overlapping actions are basic tools used by cartoon animators to add drama to a character's movement.

  • Flash tweening, including instance swapping and Motion guides, is one of the most useful Flash cartooning tools.

  • Lip-syncing, which is critical to fine cartoon animation, is not a push-button task — even with Flash, an animator must understand the relationship between expression and lip-sync, and have a working knowledge of phonemes, as well as syncing with music and sound effects.

  • The new Filters and Blend modes in Flash 8 are strong additions to the authoring environment that will make it much easier to achieve sophisticated-looking animation without having to use other applications for special effects.

  • After a cartoon is created in Flash, final output may include using either Premiere or After Effects for the final polish that makes it look more like "real film."

  • The key point of this entire chapter is this: Computers can save time, but artists animate!


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Chapter 10: Animation Strategies
Chapter 11: Timeline Animation
Chapter 12: Applying Filters and Effects
Chapter 13: Applying Layer Types
Chapter 14: Character Animation Techniques
Working with Large File Sizes
Some Cartoon Animation Basics
Animator's Keys and Inbetweening
Coloring the Art
Flash Tweening
Backgrounds and Scenery
Finishing Up
Summary
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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