Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Finishing Up

When you have a shot done, it's often helpful to see it play at full speed. Unfortunately, Flash is unable keep up with all of the sounds, bitmaps, and complicated vectors that go into broadcast- quality animation. Plus, it's impossible — even with the most macho of processors — to play the shot at full speed without hiding a bunch of elements. But, hey, you're the director of this masterpiece — it's time for dailies, and you need to see it all.

The best way to do this and to cut down on file size is to export a raster video at 320 x 240 pixels, using the standard QuickTime Video codec (Mac) or the Microsoft Video 1 codec. These codecs are for draft purposes only, so it may have banding and artifacts from compression, but the point is to generate something that even a machine that's ill-equipped for high-end video output can display easily at full frame-rate speed. This method will be of great help in revealing those areas of the animation that still need further tweaking and work before going out to the final published version. The general movement and pace of the shot will make itself known. Look for errors such as unintended jumpiness in frames, and color shifts or inconsistencies between views. Furthermore, your lip-syncing efforts will either be a glory to behold or a disaster in need of medical attention. Other things, such as sound clipping (pops in high volume sound) also become apparent here. To put it bluntly, if the preview makes you cringe, then it needs work — if not, you're on your way to final output.

Final Output

Now, after checking endlessly, you're ready for the final video file of the shot to be rendered. Back it up one more time. Then, when you've safely archived your final project file, it's time to choose the codec that your playback equipment can use and render one out for the tube. Then, when you have rendered all your shots at full screen, you can take them into Premiere or After Effects or Macromedia Director for more detailed editing and tweaking, using all the power that these applications offer. For example, you might want music to play gently in the background across all of your scenes. Although this would be a headache to piece together with separate Flash project files, it's a snap in Premiere. Again, the possibilities are endless.

Web Resource 

We describe some suggested workflows for output of character animation in detail in an archived version of the "Exporting Animation" chapter from the Macromedia Flash MX 2004 Bible (Wiley, 2004) at www.flashsupport.com/archive. We put this chapter online because the workflow has not changed significantly since the last edition and we had to make room for coverage of new features.

Web Resource 

We'd like to know what you think about this chapter. Visit www.flashsupport.com/feedback to fill out an online form with your comments.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Chapter 10: Animation Strategies
Chapter 11: Timeline Animation
Chapter 12: Applying Filters and Effects
Chapter 13: Applying Layer Types
Chapter 14: Character Animation Techniques
Working with Large File Sizes
Some Cartoon Animation Basics
Animator's Keys and Inbetweening
Coloring the Art
Flash Tweening
Backgrounds and Scenery
Finishing Up
Summary
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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