Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 12: Applying Filters and Effects

Overview

In this Chapter

Applying Flash 8 Filters

Animating Filter effects with Motion tweens

Comparing the Adjust Color filter and Advanced Color Effects

Working with Blends

Setting and modifying Timeline Effects

Importing custom Timeline Effects

In this chapter, we'll introduce you to the tools that Macromedia has added to the authoring environment to support expressiveness — a key theme that guided feature development for Flash 8. After several Flash product cycles that favored developers with code-oriented updates, Flash 8 tips the scales toward visual designers with some great new effects. Aside from better bitmap smoothing, improved text rendering, and more robust support for imported graphic files, Flash 8 comes loaded with a new Filters panel and a Blend menu built into the Property inspector.

If you've worked with other graphics programs, you'll appreciate the creative potential of these additions to Flash. If you've never used a filter or heard of a blend mode, you'll be relieved to discover how easy it is to apply these features and will be amazed at how much they can do to enhance your projects.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Chapter 10: Animation Strategies
Chapter 11: Timeline Animation
Chapter 12: Applying Filters and Effects
Applying Filters in Flash
Controlling Color: Properties vs. Filters
Layering Graphics with Blend Modes
Using Timeline Effects for Graphics and Animation
Summary
Chapter 13: Applying Layer Types
Chapter 14: Character Animation Techniques
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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