Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 11: Timeline Animation

Overview

In This Chapter

Animating frame by frame

Editing multiple frames and using Onion skinning

Working with Shape tweens

Adding Shape Hints

Applying Motion tweens

Using Easing to enhance animation

Optimizing and integrating multiple sequences

In this chapter, we discuss the basic methods and tools used to create animations in Flash. Animation is the process of creating the illusion of movement or change over time. Animation can be the movement of an item from one place to another, or it can be a change of color over a period of time. The change can also be a morph, or change, from one shape to another. Any change of either position or appearance that occurs over time is animation. In Flash, changing the contents of successive frames (over a period of time) creates animation. This can include any or all of the changes we have mentioned, in any combination.

Note 

Animation is possible without extending Flash content beyond one frame, but this requires you to apply transformations to graphics using ActionScript commands and/or mathematical equations that are executed by code rather than triggered by the Flash timeline. We suggest you use The Flash 8 ActionScript Bible (Wiley, 2006) as a companion to this book when you are ready to go to the next level with your Flash projects.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Chapter 10: Animation Strategies
Chapter 11: Timeline Animation
Basic Methods of Flash Animation
Frame-By-Frame Animation
Modifying Multiframe Sequences
Using Tweens for Animation
Integrating Multiple Animation Sequences
Organizing Symbol Instances on the Main Timeline
Reusing and Modifying Symbol Instances
Summary
Chapter 12: Applying Filters and Effects
Chapter 13: Applying Layer Types
Chapter 14: Character Animation Techniques
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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