Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Part III: Creating Animation and Effects

Chapter List

Chapter 10: Animation Strategies
Chapter 11: Timeline Animation
Chapter 12: Applying Filters and Effects
Chapter 13: Applying Layer Types
Chapter 14: Character Animation Techniques

Part Overview

Now that you're comfortable with the Flash tools and making static graphic symbols and groups, it's time to move on to creating animated elements and dynamic effects. Chapter 10 introduces some of the fundamental production and planning issues that you need to consider when designing animated elements. Chapter 11 will give you all the information you need to start working with time based content. Learn to create frame-by-frame and tweened animation and how to use Movie Clips to control display of content on multiple timelines. Chapter 12 is dedicated to introducing the creative possibilities of Timeline Effects, Color Effect properties, and the new filters and blend modes in Flash 8. Chapter 13 introduces the various layer tools that will make your production easier and allow you to add masks and guides. If you are interested in character animation, Chapter 14 provides comprehensive coverage of character animation and the tricks that professional animators use to create engaging and optimized cartoons that can go beyond the Web.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Chapter 10: Animation Strategies
Chapter 11: Timeline Animation
Chapter 12: Applying Filters and Effects
Chapter 13: Applying Layer Types
Chapter 14: Character Animation Techniques
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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