Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 7: Applying Color

Overview

In This Chapter

Introducing color basics

Working with Flash color

Organizing the Color Swatches panel

Creating and importing custom color sets

Using the Color Mixer panel to modify colors

Adding transparency to strokes and fills

Making and applying gradient fills

Selecting bitmap fills

Before we get into the specifics of applying color with Flash, we want to discuss some of the fundamental theory behind working with color that's destined for display on the Web. Limited color displays are not as common as they were in the early days of Web graphics, but it is useful to have a basic understanding of the various contexts and limitations of digital color. This chapter introduces some resources that may be helpful to you for Flash work and as references for color issues that may come up in other productions. Whether you're designing corporate graphics or creating a photo album to share online, consistent and accurate color is a key factor in the quality of your projects. An overview of the reasons and methods for using Web-safe color will get you on good footing. We then explore the options available in Flash for choosing and modifying your color palette using the Color Swatches panel and how colors can be accessed from the Tools panel. We also show you how to work with the Property inspector menus, Color Swatches panel, and Color Mixer panel to select, change, mix, and apply solid colors, gradients, and even bitmap fills.

Cross-Reference 

Flash symbol instances can be tweened so that they will change color over time. Although this involves color, the selection of colors for the original symbol used in the keyframes of the tween is merely a rudimentary application of fill and line color, as we describe in this chapter. We discuss applying the Color Effect controls available in the Property inspector to symbol instances in Chapter 9, "Modifying Graphics." We cover methods for controlling color with ActionScript and the Flash Color Object in Chapter 25, "Controlling Movie Clips."

New Feature 

We cover the new Filters and Blend modes available in Flash Professional 8 in Chapter 12, "Applying Filters and Live Effects." You can use these new features to modify the color and appearance of symbols, but they do not replace the basic color tools (described in this chapter) used to modify text, shapes, and Graphic symbols.


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     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Chapter 4: Interface Fundamentals
Chapter 5: Drawing in Flash
Chapter 6: Symbols, Instances, and The Library
Chapter 7: Applying Color
Introducing Color Basics
Working in the Color Swatches Panel
Using the Color Mixer Panel
Working with Droppers, Paint Buckets, and Ink Bottles
Summary
Chapter 8: Working with Text
Chapter 9: Modifying Graphics
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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