Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 4: Interface Fundamentals

Overview

In This Chapter

Getting started in Flash 8

Accessing learning and reference resources

Getting to know the fundamental Flash interface: What's new in Flash 8

Saving and loading custom Workspace Layouts

Creating custom keyboard shortcut sets

Using the Tools panel and shortcut keys

Adding or moving tools

Using the Zoom control and View menu commands

Understanding and navigating the Timeline

Managing layers and Layer folders

Using and modifying templates

Understanding the print settings in Flash

This chapter gives you a tour of the Flash workspace and the various methods for organizing and navigating your documents. We define fundamental features of the authoring environment, but in some cases, defer the explanation of more-complex functionality to later chapters. This chapter orients new users to the program and introduces experienced users to some of the new Flash 8 features.

Cross-Reference 

As we discussed in the Preface of this book, Flash is available in two versions: Flash Basic 8 and Flash Professional 8. We outline the specific differences between the two versions in Chapter 1, "Understanding the Flash 8 Framework." All of the features available in Flash Basic 8 are also available in Flash Professional 8, but many of the new features that have been added to the latest release are only available in Flash Professional 8.

Note 

From the authors' perspective, there is not much incentive to upgrade from Flash MX 2004 unless you can take advantage of the new features in Flash Professional 8. With this in mind, we wrote this version of the book from the perspective of using the Professional, or "full," version of Flash. If you're working with the Basic version and you don't find a feature described in the book or demonstrated in an exercise, you may want to download the trial version of Flash Professional 8 from Macromedia's Web site. In all other cases, assume that the interface feature or functionality we describe in this chapter (or elsewhere in the book), applies in both versions of the program.


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Chapter 4: Interface Fundamentals
Getting Started
Managing Windows and Panels
The Tools Panel
The Document Window
The Timeline Window
Printing
Summary
Chapter 5: Drawing in Flash
Chapter 6: Symbols, Instances, and The Library
Chapter 7: Applying Color
Chapter 8: Working with Text
Chapter 9: Modifying Graphics
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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