Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Chapter 1: Understanding the Flash 8 Framework

Overview

In This Chapter

Exploring the uses of Flash 8

Identifying Flash file types

Introducing the structure of Flash documents

Since its humble beginnings as FutureSplash in 1997, Macromedia Flash has matured into a powerful tool for deploying a wide range of media content. With every new version released, the possibilities have increased for imaginative and dynamic content creation—for the Web and beyond. Macromedia has responded to the development community's unprecedented embrace of Flash by expanding advanced features and enhancing tools for new users. Never before has Flash incorporated so many new features in a single release.

In this chapter, we introduce Flash 8 and explore the many possibilities that are available for your productions. We also discuss how Flash compares to or enhances other programs that you may be familiar with.

Flash movies are usually viewed in a few different ways. The most common method is from within a Web browser, either as an asset within an HTML page or as a Web site completely comprised of a master Flash movie using several smaller Flash movies as loaded SWF assets. The Flash Player is also available as a stand-alone application (known as a projector), which can be used to view movies without needing a Web browser or the plug-in. This method is commonly used for deployment of Flash movies on CD-ROMs, floppy disks, or other offline media formats.

Cross-Reference 

You can learn more about projectors and stand-alones in Chapter 23, "Using the Flash Player and Projector."


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Index: [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
Part I: An Introduction to Flash Web Production
Chapter 1: Understanding the Flash 8 Framework
The Brave New World of Expressiveness
The Many Faces of Flash 8
Summary
Chapter 2: Exploring Web Technologies
Chapter 3: Planning Flash Projects
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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