Macromedia Flash 8 Bible Free Open Book

Macromedia Flash 8 Bible

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Preface

Overview

In 1997, Macromedia acquired a small Web graphics program, FutureSplash, from a company named FutureWave. FutureSplash was a quirky little program with the astounding capability to generate compact, vector-based graphics and animations for delivery over the Web. With Macromedia's embrace, Flash blossomed. Now Flash has obtained ubiquity. The Flash Player plug-in ships with most major browsers and operating systems. Flash graphics appear not only all over the Web, but also on television and movie screens, on phones, on kiosks, and even in art galleries.

As the Web-surfing public and the development community have continued to demand more of Flash, Macromedia has delivered. After some MX-sized growing pains, Macromedia went out into the world and sat with people using their programs to see what they used, what they needed, and how Studio 8 could support daily workflow and specialized tasks more effectively. The result is a release that promotes expressiveness and enhances efficiency while encouraging best practices in development — a functional and an inspiring combination that has earned rave reviews from visual designers and code-oriented developers at all levels.

The Flash 8 interface is consistent with other Macromedia Studio 8 products; it has tool options and other editing features contained in streamlined panels and lots of small but important changes to the authoring environment. The Mac interface is finally catching up to the Windows interface, with support for tabbed panels and enhancements to the coding environments in Flash 8 and Dreamweaver 8.

Flash movies can communicate directly with server-side scripts and programs, using standard URL-encoded variables, XML-formatted structures, Web services, or powerhouse data transfers from Flash Remoting-enabled servers. Sounds can be imported and exported as MP3 audio, for high-quality music on the Web at the smallest file sizes. Flash Player 8 now supports nearly every Web file format you'll ever come across. Native JPEG, PNG, GIF, and FLV loading streamlines production and maintenance of dynamic high-volume image sites. The new FLVPlayback component and the addition of custom tools, custom effects, and behaviors offer Flash users of all skill levels some exciting possibilities. Evidence of the dominance of the Flash format can be found in the wide range of third-party developers creating applications that output to the Flash movie format (.swf files). Flash has fulfilled its promise of becoming the central application for generating interactive content for delivery on the Web; the potential only seems to expand as more developers tap into the data-handling power of Flash and its increasingly sophisticated graphics capabilities as it continues to grow beyond the computer screen.

Is there any other Flash book for you?

The Macromedia Flash 8 Bible is the most comprehensive and exhaustive reference on Flash. It helps you get started on your first day with the program and will still be a valuable resource when you've attained mastery of the program. When you're looking for clues on how to integrate Flash with other programs so that you can deliver unique and compelling content in the Flash format, you'll know where to turn.

Flash is not just a single tool. You can think of Flash as a multitasking application. It's an illustration program, an image/sound/video editor, an animation machine, and a scripting engine, all rolled into one. In this book, we look at each of these uses of Flash and explain how all the features work together.

To address advanced scripting topics and more server-side development issues, Robert coauthored the Flash MX 2004 ActionScript Bible with Joey Lott (Wiley, 2004), which has been updated and expanded in the new Flash 8 ActionScript Bible (Wiley, 2006). If you're already adept at creating animation and basic interactive interfaces in Flash and you want to expand your knowledge of more complex coding techniques, you may want to compare the table of contents in this book with that of the ActionScript Bible to determine which book covers the topics you're most interested in.


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     Main Menu
Table of Contents
Back Cover
Macromedia Flash 8 Bible
Foreword
Preface
How to Get the Most out of this Book
Icons: What Do They Mean?
How This Book Is Organized
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Getting in Touch with Us
Macromedia Wants to Help You
Part I: An Introduction to Flash Web Production
Part II: Mastering the Flash Environment
Part III: Creating Animation and Effects
Part IV: Integrating Media Files with Flash
Part V: Adding Basic Interactivity to Flash Movies
Part VI: Distributing Flash Movies
Part VII: Approaching ActionScript
Part VIII: Applying ActionScript
Part IX: Integrating Components and Data-Binding
Part X: Expanding Flash
Part XI: Appendixes
Index
List of Figures
List of Tables
List of Listings
List of Sidebars


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