Teach Yourself Macromedia Flash 8 In 24 Hours Free Open Book

Teach Yourself Macromedia Flash 8 In 24 Hours

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tags
     A HREF 2nd
     OBJECT [edit, HTML brackets] 2nd
tangents
     curved lines 2nd 3rd
targeting
     windows 2nd 3rd
teams
     production methodologies
         code-data separations 2nd 3rd 4th
         defining roles
         full-path reviews
         system tests 2nd
    productivity techniques
         naming conventions
         shared library items
    projects, working on
         methodologies
templates
     customizing 2nd 3rd
Test Movie
     Stick-man-takes-a-walk animation
Test Movie command (Control menu) 2nd 3rd 4th 5th
testing
     movies
    swf files
         without uploading 2nd
     systems (production methodologies) 2nd
text
     3D plastic effects, creating 2nd 3rd 4th
     aliases
     anti-aliasing 2nd
     attributes, changing
     blends
         highlights, creating
         Invert 2nd
     breaking apart 2nd
         repeating symbols
     color styles
         drop shadows, creating 2nd
     creating 2nd 3rd 4th
    displaying
         via CSS 2nd
     Dynamic Text 2nd 3rd 4th
    Dynamic text
         fonts 2nd 3rd
         glyphs
    Dynamic Text
         hyperlinks, creating 2nd
     filters
         Bevel 2nd
         Drop Shadow 2nd
    fonts
         Dynamic text 2nd 3rd
         Émigré website
         FFF (Fonts For Flash) website
         finding/replacing
         Input text 2nd 3rd
         Missing Font Warning dialogs
    glyphs
         Dynamic text
         Input text
     Input Text 2nd 3rd 4th
    Input text
         fonts 2nd 3rd
         glyphs
     margins, adjusting
     placing in Guide Layers
     Shape Tween 2nd
     shapes, converting to 2nd 3rd
     size in videos
     Static Text option (Properties panel) 2nd
         Drop Shadow Filters
         Glow Filters 2nd
     styling 2nd 3rd
text block alignment, changing
text blocks
     breaking apart
         repeating symbols
     Center Justify Alignment
     shapes, converting to 2nd 3rd
text hyperlinks, creating 2nd
text options
     exploring in Properties panel
Text tool
     artwork (original), drawing 2nd 3rd 4th
textl fonts
     Miniml [edit, spelling correct] website
themes
     Components
theories
     two-frame theory, proving
third-party video editors
time
    downloading movies
         Bandwidth Profiler 2nd 3rd 4th 5th 6th 7th 8th
    movies
         downloading, calculating 2nd
    Timeline
         current time
         frame rates
Time In (Edit Envelope dialog box)
Time In marker (sounds) 2nd
Time Out (Edit Envelope dialog box)
Time Out marker (sounds) 2nd
Timeline 2nd 3rd 4th
     animations
     Background layer
     current frame 2nd
         red current-frame marker
     current frame number
     current layer 2nd
     current scene 2nd
         clapper icon
     current symbol 2nd
     current time
     docking 2nd
     Flash layer
     focus
     frame rates
     Frame View pop-up menu
     frames 2nd 3rd
         tweening
    Graphic symbols
         locking to 2nd
     Insert Layer button
    interfaces
         navigating 2nd 3rd
     keyframes
         inserting
     layers
         displaying
     M layer
     resizing
     Sparkle layer
    Stick-man-takes-a-walk animation
         previewing in Frame View
     timing
     undocking 2nd
     visual clues
     X layer
Timeline command (Window menu)
timelines
     displaying
timing
     Timeline
Tint (Properties panel) 2nd 3rd
Tint color style
     instances
Tint Color Style (Properties panel)
Toolbox (Actions panel)
tools
     Arrow
     artwork (original), drawing
         Arrow 2nd
         Brush 2nd 3rd 4th
         creation
         Dropper 2nd
         Free Transform 2nd 3rd 4th 5th 6th
         Hand tool 2nd 3rd 4th 5th 6th
         Ink Bottle
         Lasso
         Line 2nd 3rd
         Oval 2nd 3rd
         Paint Bucket 2nd 3rd 4th 5th
         Pen 2nd 3rd 4th 5th
         Pencil 2nd 3rd
         Rectangle 2nd 3rd
         Selection 2nd 3rd
         shortcuts 2nd
         Snap 2nd 3rd 4th 5th 6th 7th 8th
         Snap to Objects
         Square
         Subselect
         Text 2nd 3rd 4th
         View tools (Hand and Zoom) 2nd 3rd 4th 5th 6th
         Zoom tool 2nd 3rd 4th 5th 6th
     Brush
         Brush Modes
         Brush Shape option
    Dropper
         cursor changes 2nd
     Eraser
    Free Transform
         Distort option
         Envelop option
         Rotate and Skew option 2nd
         Rotate option
         Scale option 2nd
     Gradient Transform 2nd 3rd 4th 5th
         cursors 2nd
    Gradient Transform tool
         bitmaps as fill colors 2nd
     Hand
     Lasso
         Polygon Mode option
     Line
     on Tool panel
    Onion Skin
         Always Show Markers (Modify Onion Markers preset option)
         Anchor Onion (Modify Onion Markers preset option)
         animations, creating 2nd 3rd 4th 5th 6th
         Edit Multiple Frames (Modify Onion Markers preset option) 2nd
         End Onion Skin marker 2nd 3rd
         frames, viewing contents
         markers
         Modify Onion Markers
         Modify Onion Markers, preset options 2nd
         Onion 2 (Modify Onion Markers preset option)
         Onion 5 (Modify Onion Markers preset option)
         Onion All (Modify Onion Markers preset option)
         Onion Skin Outlines (Modify Onion Markers preset option)
         red current frame markers
         Start Onion Skin marker 2nd 3rd
         Stick-man-takes-a-walk animation 2nd 3rd
    Oval
         fill color options
     Paint Bucket
         Gap Size option
         Lock Fill option 2nd 3rd 4th 5th
    Rectangle
         dark rings
     Selection
         shapes, marqueeing 2nd
    Square
         fill color options
     Subselect
     Text
     Zoom
         Enlarge option
         keyboard shortcuts
         Reduce option
Tools menu commands
     Window
Tools panel 2nd 3rd
     Brush tool
     docking
     tools
     Zoom tool
Toon Boom Studio website
top frame (windows) 2nd
toys
    bouncing balls
         creating in Motion Guide Layers 2nd 3rd 4th 5th 6th
     Yo-Yo, creating 2nd
     Yo-Yo, Ease In and Ease Out
Trace Bitmap
     artifacts
Trace Bitmap command (Modify menu) 2nd
Trace Bitmap dialog box 2nd 3rd 4th
     options 2nd
Track as Button
Track as Menu Item
tracking options
     animated buttons 2nd
Transform panel
     Copy and Transform button
     Reset button
Transform panel commands
     Modify
transformation points
     registration points, comparing to 2nd
transforming
     distortion
     envelop
     instances (location, scale, and rotation) 2nd
     objects 2nd
         with Free Transform tool 2nd 3rd 4th 5th 6th
     rotation
     scale
transitions
     hand-drawn masking transitions, creating 2nd
transparency (color)
trapping events
triangles
    color wheels
         creating 2nd
tweened frames
     blue (Motion Tween)
     green (Shape Tween)
tweening
     animaions
     animations 2nd
     definition 2nd
     instances 2nd
         Color 2nd 3rd 4th 5th 6th
         Position 2nd 3rd 4th 5th 6th
         Rotation 2nd 3rd 4th 5th 6th
         Scale 2nd 3rd 4th 5th 6th
     keyfames
     setting automatically
tweening frames in Timeline
tweens 2nd [See also Motion Tweens] [See also Shape Tween]
    Motion Tween
         movie file sizes 2nd
    Shape Tween
         movie file sizes 2nd
two-frame theory, proving 2nd 3rd 4th
types of media
     choosing to publish 2nd
     exporting 2nd

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Index: [SYMBOL][A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]


     Main Menu
Sams Teach Yourself Macromedia Flash 8 in 24 Hours
Table of Contents
Copyright
About the Author
Acknowledgments
We Want to Hear from You!
Reader Services
Introduction
Part I: Assembling the Graphics You'll Animate in Flash
Part II: Animating in Flash
Part III: Adding Interactivity and Advanced Animation
Part IV: Putting It All Together for the Webs
Part V: Appendixes
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_Q
index_R
index_S
index_T
index_U
index_V
index_W
index_X
index_Y
index_Z


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