Teach Yourself Macromedia Flash 8 In 24 Hours Free Open Book

Teach Yourself Macromedia Flash 8 In 24 Hours

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Q&A

Q1:

You showed a few fancy ways to change the fill and stroke for text once it was a shape, but can't you also effectively "fill" any shape by using the stencil mask technique?

A1:

Yes. You can have your pattern in the Masked layer and then the text (or any shape you want to reveal) in a Mask layer. In fact, this approach leaves open the possibility to edit the text—which is impossible once you convert text to a shape (by breaking apart twice). The only disadvantage of using masks is that you need to manage multiple layers.

Q2:

You finally mentioned Blends in the last sentence of the Summary. Shouldn't they be part of a chapter on special effects?

A2:

For sure, but these were covered in both hours 4 and 5. This chapter focused on effects that you can animate. While you can apply a Blend to any Movie Clip instance, including clips that animate, you can't tween the Blend effect. That is, Flash can't interpolate between two frames with clips that use different Blends. Having said all this, you can definitely use Blends in conjunction with any of the tasks this hour. (Though, do realize they only apply to clip instances—not text or shapes.)

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    Index: [SYMBOL][A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

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         Main Menu
    Sams Teach Yourself Macromedia Flash 8 in 24 Hours
    Table of Contents
    Copyright
    About the Author
    Acknowledgments
    We Want to Hear from You!
    Reader Services
    Introduction
    Part I: Assembling the Graphics You'll Animate in Flash
    Part II: Animating in Flash
    Hour 6. Understanding Animation
    Hour 7. Animation the Old-Fashioned Way
    Hour 8. Using Motion Tweens to Animate
    Hour 9. Using Shape Tweens to Morph
    Hour 10. Including Sound in Animations
    Hour 11. Using Layers in Animations
    Hour 12. Animating Using Movie Clip and Graphic Symbols
    Hour 13. Creating Special Effects
    Effects with Shapes
    Summary
    Q&A
    Workshop
    Part III: Adding Interactivity and Advanced Animation
    Part IV: Putting It All Together for the Webs
    Part V: Appendixes
    Index


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