Teach Yourself Macromedia Flash 8 In 24 Hours Free Open Book

Teach Yourself Macromedia Flash 8 In 24 Hours

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Hour 13. Creating Special Effects

What You'll Learn in This Hour:

This is the last hour in the animation part of the book (not that you won't do any more animation but you'll get into more interactive and web features). As such you'll get a chance to take the knowledge gathered over the last few hours and apply it to practical exercises. This hour is comparable to Hour 5, "Applied Layout Techniques," where you combined the graphics creation skills acquired in the first part. Here you'll create animations using frame-by-frame animation, tweens, sounds, and layers. This hour should both be fun and serve as an affirmation of how far you've come in the first half of the book.

Very few new details about Flash will come up this Hour. Instead, the exercises concentrate on specific effects you'll likely need to communicate to the audience. Arguably, some of the tasks this hour border on cliché or gratuitous. That's okay. It's fine to study—even copy—what others have done while you're learning. It's not likely you'll use these exact effects on a real projec
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Index: [SYMBOL][A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

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     Main Menu
Sams Teach Yourself Macromedia Flash 8 in 24 Hours
Table of Contents
Copyright
About the Author
Acknowledgments
We Want to Hear from You!
Reader Services
Introduction
Part I: Assembling the Graphics You'll Animate in Flash
Part II: Animating in Flash
Hour 6. Understanding Animation
Hour 7. Animation the Old-Fashioned Way
Hour 8. Using Motion Tweens to Animate
Hour 9. Using Shape Tweens to Morph
Hour 10. Including Sound in Animations
Hour 11. Using Layers in Animations
Hour 12. Animating Using Movie Clip and Graphic Symbols
Hour 13. Creating Special Effects
Effects with Shapes
Summary
Q&A
Workshop
Part III: Adding Interactivity and Advanced Animation
Part IV: Putting It All Together for the Webs
Part V: Appendixes
Index


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