Teach Yourself Macromedia Flash 8 In 24 Hours Free Open Book

Teach Yourself Macromedia Flash 8 In 24 Hours

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Workshop

The Workshop consists of quiz questions and answers to help you solidify your understanding of the material covered in this hour. You should try to answer the questions before checking the answers.

Quiz

1:

What is the ideal number of shape hints to use for a good shape tween?

  1. 10 because we have 10 fingers and 10 toes

  2. No more than 5

  3. No more than necessary

2:

Which type of tween will result in a smaller file: Shape or Motion?

  1. A shape tween will result in a smaller file.

  2. A motion tween will result in a smaller file.

  3. It depends on how many colors are used in the file.

3:

How can you use text in a shape tween?

  1. Text cannot be used in a shape tween.

  2. Make sure the text is broken apart.

  3. Make sure the text isn't grouped or in the Library.

Quiz Answers

A1:

C. There's just no reason to use more shape hints than absolutely necessary. Each time you add a shape hint, check to see whether the results are satisfactory.

A2:

B. It's safe to say that motion tweens, by definition, will result in smaller files. This is important because some effects can be achieved by using either a shape tween or a motion tween, but you should always opt for motion tweens when you can.

A3:

B. In fact all the answers are true, but Answer B is best. Text acts as if it's grouped from the start. All you have to do is use Modify, Break Apart twice.

Exercise

You can spend a lot of time playing with shape tweens. Here is an exercise that will sharpen your skills: Create a shape tween from one letter to a similar shape, such as from the letter A to a triangle or the letter C to a circle. Remember that you'll have to break apart the text. Use shape hints to make it look the way you want. (Tip: If you want to try your whole name—just do one letter at a time.)

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    Index: [SYMBOL][A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

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         Main Menu
    Sams Teach Yourself Macromedia Flash 8 in 24 Hours
    Table of Contents
    Copyright
    About the Author
    Acknowledgments
    We Want to Hear from You!
    Reader Services
    Introduction
    Part I: Assembling the Graphics You'll Animate in Flash
    Part II: Animating in Flash
    Hour 6. Understanding Animation
    Hour 7. Animation the Old-Fashioned Way
    Hour 8. Using Motion Tweens to Animate
    Hour 9. Using Shape Tweens to Morph
    Making a Shape Tween
    Refining and Fine-tuning a Shape Tween
    Summary
    Q&A
    Workshop
    Hour 10. Including Sound in Animations
    Hour 11. Using Layers in Animations
    Hour 12. Animating Using Movie Clip and Graphic Symbols
    Hour 13. Creating Special Effects
    Part III: Adding Interactivity and Advanced Animation
    Part IV: Putting It All Together for the Webs
    Part V: Appendixes
    Index


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