Teach Yourself Macromedia Flash 8 In 24 Hours Free Open Book

Teach Yourself Macromedia Flash 8 In 24 Hours

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Summary

Now that you understand shape tweens, you know both ways Flash can do tweening for you (shape and motion). You learned this hour that a shape tween is fundamentally unique in that it allows you to morph shapes. The only rules with shape tweens are that you can't have grouped shapes and you can't have symbols. This makes shape tweens easy to create, but some techniques are necessary to ensure that the results come out as expected.

You can use shape hints to help Flash figure out what you have in mind. Adding shape hints is a little touchy, but you just need to be very specific.

I have two parting tips as you create more and more animations on your own:

  • Although shape and motion tweens can help you create an animation, sometimes the most effective animation is the most subtle. That means sometimes the best solution is frame-by-frame animation, such as what you did in Hour 7.

  • Don't be satisfied with serendipitous results. Sometimes mistakes are cool looking, but try to persist in making Flash do exactly what you have in mind. Resist the temptation to accept something that's only close to what you want. If you t
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    Index: [SYMBOL][A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

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     Main Menu
Sams Teach Yourself Macromedia Flash 8 in 24 Hours
Table of Contents
Copyright
About the Author
Acknowledgments
We Want to Hear from You!
Reader Services
Introduction
Part I: Assembling the Graphics You'll Animate in Flash
Part II: Animating in Flash
Hour 6. Understanding Animation
Hour 7. Animation the Old-Fashioned Way
Hour 8. Using Motion Tweens to Animate
Hour 9. Using Shape Tweens to Morph
Making a Shape Tween
Refining and Fine-tuning a Shape Tween
Summary
Q&A
Workshop
Hour 10. Including Sound in Animations
Hour 11. Using Layers in Animations
Hour 12. Animating Using Movie Clip and Graphic Symbols
Hour 13. Creating Special Effects
Part III: Adding Interactivity and Advanced Animation
Part IV: Putting It All Together for the Webs
Part V: Appendixes
Index


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