Teach Yourself Macromedia Flash 8 In 24 Hours Free Open Book

Teach Yourself Macromedia Flash 8 In 24 Hours

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Q&A

Q1:

When I insert a keyframe, Flash automatically creates a motion tween from the previous keyframe to my newly inserted one. Why is this happening?

A1:

When you insert a keyframe, Flash copies the previous keyframe (the contents and the frame settings). If the previous keyframe has been set to tween, the new keyframe will have the same setting.

Q2:

Why can't I motion tween more than one symbol?

A2:

You can have multiple shapes inside the symbol you're tweening. But the rule is that you can use only one symbol per layer. You'll see in Hour 11, "Using Layers in Animations," that you need to separate each tweening symbol into its own layer.

Q3:

When I use the Rotate setting in my keyframe, my symbol always rotates around the visual center, despite the registration point I chose when I created the symbol. How do I rotate around something other than the visual center?

A3:

The symbol rotates around the transform center point. Use the Transform tool to modify the axis of rotation for the instance. For more about this, review Hour 4.

Q4:

Why doesn't my motion tween follow a smooth path?

A4:

Motion tweening can tween more than just position. When tweening position, Flash moves directly from one keyframe to the next, finding the shortest path between two points. Wouldn't it be cool if you could draw a curve and tell Flash to follow the path you drew? You can. This is called a Motion Guide layer, and it's covered in Hour 11.

Q5:

I'm trying to use the Custom Easing dialog box to make my animation go past the end of its motion—say, 120% of its tween. How can I do that?

A5:

You can't do it with just two keyframes. You can insert a new keyframe somewhere before the ending and place your instance in a location past the destination. Also, although it might not be appropriate for your case, be sure to consider doing this in a frame-by-frame animation. Quite often just a few strategically placed keyframes are more effective than a tween. Finally, you'll learn more about this technique—called overkill—in Hour 22.

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         Main Menu
    Sams Teach Yourself Macromedia Flash 8 in 24 Hours
    Table of Contents
    Copyright
    About the Author
    Acknowledgments
    We Want to Hear from You!
    Reader Services
    Introduction
    Part I: Assembling the Graphics You'll Animate in Flash
    Part II: Animating in Flash
    Hour 6. Understanding Animation
    Hour 7. Animation the Old-Fashioned Way
    Hour 8. Using Motion Tweens to Animate
    Creating a Motion Tween
    Fine-Tuning a Motion Tween
    Summary
    Q&A
    Workshop
    Hour 9. Using Shape Tweens to Morph
    Hour 10. Including Sound in Animations
    Hour 11. Using Layers in Animations
    Hour 12. Animating Using Movie Clip and Graphic Symbols
    Hour 13. Creating Special Effects
    Part III: Adding Interactivity and Advanced Animation
    Part IV: Putting It All Together for the Webs
    Part V: Appendixes
    Index


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