Teach Yourself Macromedia Flash 8 In 24 Hours Free Open Book

Teach Yourself Macromedia Flash 8 In 24 Hours

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Q&A

Q1:

When would you insert keyframes one frame at a time rather than insert several by using Modify, Frames, Convert to Keyframes (or Convert to Blank Keyframes) for an entire span?

A1:

When you want to make a successive adjustments to each keyframe, it makes sense to draw the first frame, insert a keyframe, and then adjust the new frame before inserting a third frame. This process is effective because each time you insert a keyframe, Flash copies the contents of the previous keyframe. Inserting one keyframe at a time ensures that each keyframe is the same as the previous one, so that you need to make only a slight change before continuing. When you intend to draw an entirely new image into each keyframe, you should consider inserting blank keyframes (either one at a time or by selecting Modify, Timeline, Convert to Blank Keyframes). That way, each new keyframe starts with no contents.

Q2:

What's the difference between inserting a keyframe and then deleting the contents on the Stage and simply inserting a blank keyframe?

A2:

There is no difference; the result of either operation is a blank keyframe (indicated by a hollow circle in the cell of the Timeline). Inserting a regular keyframe and deleting the contents is the easier of the two techniques to learn because you don't have to think about blank keyframes. All you have are keyframes, and some just don't have any contents.

Q3:

Is frame-by-frame the best type of animation?

A3:

No. It's the most appropriate when you want each frame to appear differently from the next, but it takes the most work, too. In the coming hours, you'll see that other techniques are often easie
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Index: [SYMBOL][A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

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     Main Menu
Sams Teach Yourself Macromedia Flash 8 in 24 Hours
Table of Contents
Copyright
About the Author
Acknowledgments
We Want to Hear from You!
Reader Services
Introduction
Part I: Assembling the Graphics You'll Animate in Flash
Part II: Animating in Flash
Hour 6. Understanding Animation
Hour 7. Animation the Old-Fashioned Way
Understanding the Brute-Force Animation Technique
Enhancing a Frame-by-Frame Animation
Summary
Q&A
Workshop
Hour 8. Using Motion Tweens to Animate
Hour 9. Using Shape Tweens to Morph
Hour 10. Including Sound in Animations
Hour 11. Using Layers in Animations
Hour 12. Animating Using Movie Clip and Graphic Symbols
Hour 13. Creating Special Effects
Part III: Adding Interactivity and Advanced Animation
Part IV: Putting It All Together for the Webs
Part V: Appendixes
Index


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