Teach Yourself Macromedia Flash 8 In 24 Hours Free Open Book

Teach Yourself Macromedia Flash 8 In 24 Hours

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Summary

There's more to the Library than you might expect. In this hour, you have learned the basics of managing the Library as well as some of the ramifications of using the Library. You can get shapes into the Library either by selecting New Symbol or by selecting Convert to Symbol. Remember that converting to a symbol leaves behind an instance of the symbol you just created.

When you have some symbols in the Library, you can use them anywhere in a movie. Instances of symbols don't significantly add to the file size. Plus, each instance can be modified in terms of position, rotation, scale, tint, brightness, alpha, and blend plus all the filters. Therefore, you can recycle but change a single graphic. In this hour you also learned that you can use instances of symbols in the creation of other symbols. As you begin to understand the hierarchy of symbols, you'll be unstoppable.

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    Index: [SYMBOL][A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

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         Main Menu
    Sams Teach Yourself Macromedia Flash 8 in 24 Hours
    Table of Contents
    Copyright
    About the Author
    Acknowledgments
    We Want to Hear from You!
    Reader Services
    Introduction
    Part I: Assembling the Graphics You'll Animate in Flash
    Hour 1. Basics
    Hour 2. Drawing and Painting Original Art in Flash
    Hour 3. Importing Graphics into Flash
    Hour 4. Using the Library for Productivity
    The Concept of the Library
    Using the Library
    Using Symbols from the Library
    Summary
    Q&A
    Workshop
    Hour 5. Applied Layout Techniques
    Part II: Animating in Flash
    Part III: Adding Interactivity and Advanced Animation
    Part IV: Putting It All Together for the Webs
    Part V: Appendixes
    Index


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