Teach Yourself Macromedia Flash 8 In 24 Hours Free Open Book

Teach Yourself Macromedia Flash 8 In 24 Hours

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Summary

You sure covered a lot of ground this hour without actually creating any finished work. Rest assured you'll get your hands dirty next hour. Besides, the information covered this hour should be useful throughout your Flash career.

In this hour you were introduced to Flash's main workspace, including the Stage, the Timeline, and the Tools panel. You learned how to change the Stage size (through the Document Properties dialog box) and how to zoom in (by using the Zoom control). You got to see the Tools panel (which you'll use next hour to create artwork) and how the Properties panel lets you modify graphics onscreen. Although you didn't do much with the Timeline, you learned to pay close attention to clues, such as the red current-frame marker and the pencil icon, which indicate the active frame and active layer, respectively.

In this chapter you learned about other interface clues and navigation tools that help you track your current location at all times. The edit bar at the top left always tells you where you are, and the two menus at the top right let you navigate to other scenes and symbols (provided that you have some).

Finally, you learned about the file formats you'll likely create in Flash. It's important to take the time to understand all the files you create. You'll probably create many files, so it's also a good idea to keep your files and folders organized so that you can track what's going on. The old saying "Haste makes waste" is especially true when you have a million files to track. So, just take it easy, pay attention to how the Flash interface changes, and have fun.

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    Index: [SYMBOL][A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

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         Main Menu
    Sams Teach Yourself Macromedia Flash 8 in 24 Hours
    Table of Contents
    Copyright
    About the Author
    Acknowledgments
    We Want to Hear from You!
    Reader Services
    Introduction
    Part I: Assembling the Graphics You'll Animate in Flash
    Hour 1. Basics
    Jump Right In
    Getting Your Bearings
    Getting Around in Flash
    Document Properties
    File Types
    Summary
    Q&A
    Workshop
    Hour 2. Drawing and Painting Original Art in Flash
    Hour 3. Importing Graphics into Flash
    Hour 4. Using the Library for Productivity
    Hour 5. Applied Layout Techniques
    Part II: Animating in Flash
    Part III: Adding Interactivity and Advanced Animation
    Part IV: Putting It All Together for the Webs
    Part V: Appendixes
    Index


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