Flash Hacks. 100 Industrial-Strength Tips & Tools Free Open Book

Flash Hacks. 100 Industrial-Strength Tips & Tools

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obfuscation 
Object.clone( ) method 
object.method( ) syntax example 
objects
    passing by reference 
objects, cloning 
obscure operators, ActionScript 
Odd Hammer 
off-stage content, hiding 
offset property 
onEnterFrame event handler 
    3D simulation 
    in time-based text effects 
    onSoundComplete( ), compared to 
    scripted motion and 
    versus onMouseMove( ) handler 
onMouseMove event handler 
    scripted motion and 
    turning towards a point 
    versus onEnterFrame( ) handler 
onPress even 
onRelease event handler 
    input words list, use for 
onReleaseOutside event handler 
onSoundComplete( ) method  2nd  3rd 
OOP (object-oriented programming)
    ActionScript 2.0 coding style 
    creating a custom color transfrom class 
    variable-naming conventions 
OpenSWF.org 
Optimaze 
optimization 
    3D plotter 
        variables 
    bandwidth testing 
    benchmarking runtime performance 
    code performance 
    component downloading and usage 
    download time 
    dynamic adjustment of animation complexity 
        calculating frame rate 
    filesize 
        preventing bloat 
    graphics  2nd 
        components, impact of 
        loading content 
        MP3 files, impact of 
        testing 
        text field updates 
    hiding low quality settings 
        fill speed, orientation and shape 
        noncontrasting colors 
        pixel fonts 
        vector rendering 
    inertial motion with bit shifting 
    optimization of graphics files 
    performance budgeting 
        implementation 
        prioritization 
        process prioritization 
    range checking 
    substituting bitmaps for vectors 
    user perception and performance 
Output panel 

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Index: [SYMBOL][A][B][C][D][E][F][G][H][I][J][L][M][N][O][P][Q][R][S][T][U][V][W][X][Z]


     Main Menu
Flash Hacks
Table of Contents
Copyright
Credits
Foreword
Preface
Chapter 1. Visual Effects
Chapter 2. Color Effects
Chapter 3. Drawing and Masking
Chapter 4. Animation
Chapter 5. 3D and Physics
Chapter 6. Text
Chapter 7. Sound
Chapter 8. User Interface Elements
Chapter 9. Performance and Optimization
Chapter 10. ActionScript
Chapter 11. Browser Integration
Chapter 12. Security
Colophon
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_Q
index_R
index_S
index_T
index_U
index_V
index_W
index_X
index_Z


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