Flash Hacks. 100 Industrial-Strength Tips & Tools Free Open Book

Flash Hacks. 100 Industrial-Strength Tips & Tools

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Hacks #52-60

Based on feedback from other work I have done, I know many web designers have a common misapprehension about sound, and it goes something like this:

I am not a fine-art painter, but that does not stop me from being able to draw pictures or design graphically compelling web sites. I am not a musician, and that does stop me from creating sounds and making music files for my web sites.

That attitude is fine for an HTML site designer who doesn't have to do much with sound, but when it comes to web motion graphics, a lack of sound-authoring ability can be a big disadvantage. Sound is fundamental to animation and interactivity. Try navigating a few Flash sites with the sound turned down or playing Quake with the sound amp set at 2 instead of 10. It is just not the same!

The alternative to creating your own sounds is to buy a few sound source CD-ROMs, but the content from these are usually either of the "so overused that it will appear all over the Web in no time" or "so way-out wacky that nobody will want to use this" variety.

The problem is that sound is not well supported as a subject in its own right within web design. We all know how to optimize a bitmap for the Web without causing too many jaggies or stippling/banding/coloring noise, but sound optimization rarely extends beyond setting the MP3 export bit rate to give us a smaller filesize. In fact, sound optimization technology also has its own "jaggies" (aliasing frequencies) and noise effects (quantization noise), and you need to know about them to generate the best filesize-to-quality ratio.

Sound is much more bandwidth-heavy than anything except video, so it is very important that sound is optimized as much as possible in any web content.


So, the main thrust of this chapter is to show hacks that allow you to create sounds for Flash without having to go to a (usually very costly) off-the-shelf sound source CD-ROM and without having to nurture any music talent. We also look at a number of issues that can stop Flash sound from working as advertised (and which have put off many Flash sound experimenters in the past).

A secondary aim is to present a few sound-related hacks that are not normally attempted. These techniques are hacks because they are sound applications that are not mainstream, such as Flash-based spoken word input and output.

Many of the routes to creating complex sound rely on recent additions to Flash (such as the Microphone class and more subtle enhancements like the ability to provide better timing and the overall stability of the Flash Player). This means that some of the sound hacks have really been viable only with recent revisions of Flash.

For the basics of using sound in Flash in the standard ways, refer to the ActionScript Cookbook by Joey Lott (O'Reilly). This chapter covers some of the nonstandard or lesser-known sound techniques, plus techniques for authoring raw sounds suitable for web use.

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         Main Menu
    Flash Hacks
    Table of Contents
    Copyright
    Credits
    Foreword
    Preface
    Chapter 1. Visual Effects
    Chapter 2. Color Effects
    Chapter 3. Drawing and Masking
    Chapter 4. Animation
    Chapter 5. 3D and Physics
    Chapter 6. Text
    Chapter 7. Sound
    Hacks #52-60
    Hack 52 Create a Flash Speech Synthesizer
    Hack 53 A Talking, Lip-Synched Avatar
    Hack 54 The Ubiquitous Sound-Kicker Hack
    Hack 55 Turn Low-Bandwidth Monaural Sounds into Stereo Sounds
    Hack 56 Real-Time Sound Effects
    Hack 57 Quickly Create UI Sounds
    Hack 58 Optimize Sound
    Hack 59 Sound Time Codes (Cue Points)
    Hack 60 A Custom Sound Transform Class
    Chapter 8. User Interface Elements
    Chapter 9. Performance and Optimization
    Chapter 10. ActionScript
    Chapter 11. Browser Integration
    Chapter 12. Security
    Colophon
    Index


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